DOOM II: 2 Sectors map 01-16 UV Max [spliced 'blind'] -cl2 [Fluuschoen]

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Published on ● Video Link: https://www.youtube.com/watch?v=C2lk-ugb02I



Duration: 47:57
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player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.24.2
rendered from: DSDA-Doom v0.18.0
settings: -iwad doom2.wad -pwad 2sectors.wad -skill 4 -complevel 2 -shorttics
map: 2 Sectors map 01-16 by various authors
category: UV Max
time: n.a (NOT a speedrun)

demos date: 11/06/2022
render date: 11/12/2022

mouse: Pulsar Xlite
pad: Artisan Zero Classic XSOFT L
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Ducky One 2 Mini RGB (MX Speed Silver)

mouse settings: 1600 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480 @ uncapped fps


Even though I'm mildly getting into slaughter nowadays, my true lieblings are the compact levels with sequence break(s) and explosive action (E4M1 or Cuppy's work for example), so I'm naturally gravitated to megaWADs like 1000 Lines Community Project V1.0, 128 Linedefs, 64 Things (Community Project), 10 Sectors and the like, so I figured I'm gonna try out the 2 Sectors limit-removing community project from 2005 as well. Naturally, with such heavy restrictions (2 sectors, 1024 x 1024 maximum size), you can't expect earth-shattering stuff, but I was still curious.

Well, it's not a good mapset, at all. : D Mostly super easy, badly designed and very cramped levels (map 06 is especially hideous in that regard), but it has one or two moderately fun one too. Almost half of this video is blind play, meaning the first attempt recorded, and the rest is the first successful completion, so this is definitely NOT a speedrun. Only a few needed more than two tries, but most of the second attempts are because of getting stuck (where you shouldn't be stuck) or missing a monster before accidentally hitting the exit switch.

I haven't included the 17th map, which is exactly the same as the 10th, just with an added Invulnerability, that is completely unnecessary.


The WAD on Doomwiki: https://doomwiki.org/wiki/2_Sectors




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Tags:
doom
doom 2
doom ii
2 sectors
community project
wad
megawad
dsda-doom
dsda doom
source port
fps
first person shooter
shooter
boomer shooter
1994
2005
limit-removing
cl2
complevel 2
demo
uv
ultra-violence
blind play
uv max
all kills
fluuschoen
freiya
classic
1080p
60 fps
1080p60
full hd



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