DOOM II: MSCP map 03 UV Max -cl9 [02:05.09] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.24.2
rendered from: DSDA-Doom v0.24.2
settings: -iwad doom2.wad -pwad MSCP_v1a.wad -skill 4 -complevel 9 -shorttics -nomusic
map: Micro Slaughter Community Project map 03 (Cherry Blossom) by Danlex
category: UV Max
time: 02:05.09
demo date: 11/26/2022
render date: 11/26/2022
recorded with: OBS Studio 26.1.1
mouse: Pulsar Xlite @ Corepad Grips | paracord 550 | Hyperglide MX-2
pad: Artisan Zero Classic XSOFT L
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Ducky One 2 Mini RGB (MX Speed Silver) @ 40A/Thick Glorious O-rings
mouse settings: 1550 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480 @ uncapped fps | OpenGL/Shaders
status bar: It's the wide screen HUD for Uprising.wad, I just added the STARMS lump to it, so it becomes uniform when I use it with other map packs. Put in into DSDA's Doom II autoload folder, so I'm using this during runs too, if the WAD doesn't have its own status bar. It's nice to have some variety. : ]
I really liked the big fight in the final room on this one, so after some NoSp 2, Rush and The 10 x 10 Project, I figured I try to profit on my newly acquired, but yet to be polished 'skills' reagarding slaughter stuff.
At first I was moving from room to room, best time like that is 02:46.17, but I found out about that sneaky teleporter which leads back to the start, so swiping through the level with the trusty BFG was inevitable.
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