DOOM II: MSCP map 01 NoMo -cl9 [01:23.37] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.24.2
rendered from: DSDA-Doom v0.18.0
settings: -iwad doom2.wad -pwad MSCP_v1a.wad -skill 4 -complevel 9 -shorttics -nomonsters
map: Micro Slaughter Community Project map 01 (Fire in Your Eyes) by Dreadopp
category: NoMo
time: 01:23.37
demo date: 09/28/2022
render date: 09/28/2022
recorded with: OBS Studio 26.1.1
cropped with: ActivePresenter 8.3.1
mouse: Pulsar Xlite
pad: Artisan Zero Classic XSOFT L
monitor: LG 24GM77-B @ 105 Hz / DAS on / Motion 240 off
keyboard: Ducky One 2 Mini RGB (MX Speed Silver)
mouse settings: 1600 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480 @ uncapped fps
Started to having fun with the Micro Slaughter Community Project, even though slaughter maps are totally not my cup of tea. Was playing around in UV max and UV speed, but I figured I should try out GrumpyCat's strategy without monsters.
The platforming can be pretty consistent, and I even found a sequence break! It's skipping a linedef in the third (chaingun) room, but that's in another (failed) demo. Trying to find a proper setup for it, but until then, I thought I'm gonna upload this one, because why not?
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