Doom II: Sunder - Map 06 (Grinder) UV-Max in 5:59 [TAS]
This is a Tool-Assisted Speedrun!
Runner: Zero-Master
Date: 2022-05-23
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max Reality TAS
Map: 06 (Grinder)
Source Port: DSDA-Doom v0.25.0
Time: 5:59.94
Description:
Another tool-assisted sunder max, this is probably the most interesting one to TAS for sunder imo as it's less than half the non-TAS record. Map 08 and 13 could also be twice as fast as the non-TAS time perhaps, but those times are bad.
Tools used: segmenting, slow-motion and IDDT IDDT cheat.
Reality = No damage taken, if I get hit I simply go back and try again until I don't get hit.
Lots of smaller things that could have been done better. Several times I tried to improve things and found myself 10 seconds slower, so a lot of it is just hoping for good infighting elsewhere on the map and trying again if it's not good enough.
I was thinking I'd do the arch-vile jump again, but I'm not sure if it saves much time here as I want infighting in the starting area quickly. You want infighting between the first cyberdemon and the top right area, the second cyberdemon with the revenants and the barons in the middle and also at least one of the cyberdemons infighting the hell knights before the last area.
I went and grabbed the invulnerability by doing a linedef skip and an arch-vile jump to leave, not sure if it was a good idea though. The invulnerability obviously doesn't do that much when you can just redo anything, but you might get a bit of extra splash damage when you get surrounded. I would have liked the arch-vile to have been infighting the cyberdemon for about 3 minutes, but I guess he died and I didn't want to try again. Would also have been good to just use the cyberdemon to take care of the cacodemons in the area.
The final fight was painful, I got a 6:24 exit at first, but I was thinking under 6 minutes was possible if only I cleaned up a couple of things before the fight and just tried to optimize it. Took a while to get it under the 6 minute mark because of how difficult that part was.
You'd think that you just need to hold fire here and plasma down the cyberdemon at the end of it, but to get a good time you want those cyberdemons to teleport in quickly and to be firing as many rockets as possible. Then you want both of them to survive till the end, but you also don't want them to have a lot of health left. Then of course there's the monster teleporters where you can't have monsters stand on top of the teleport for too long as they can waste like 10 seconds if the last monsters have to go up and down the monster box.
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