Final Doom: The Plutonia Experiment - Map 22 (Impossible Mission) UV-Speed in 0:23.20
Runner: Zero-Master
Date: 2022-09-09
IWAD: Plutonia.wad
Category: UV-Speed
Map: 22 (Impossible Mission)
Source Port: DSDA-Doom v0.24.3
Time: 0:23.20
Description:
It's been 4 and a half year since I found this trick, but I thought it required coop to work.
Sometimes you can go back in bounds if you have a wall on the opposite side that you can rocket boost off of, but there's no such thing here. Then instead you would need another player so that you can build up momentum towards the wall without going past it so a single player demo would be impossible. But in this case the wall you're going through is at a slight angle which makes it possible to get stuck at the very edge without going past it. From there it's possible to build just enough momentum to get through.
The void glide by the pinky is more annoying than usual because of a perfectly placed blockmap line preventing half of my pistol shots from hitting. Too my surprise though it wasn't difficult to find a useful setup for getting back in bounds. Unfortunately the pinky is unlikely to coorperate most of the time so I don't expect to see this in a full run considering how late into the run it is. It is kind of interesting that plutonia could now perhaps be shorter than doom2 because of this and the new pl11 trick.
My goal here was to just get under 30 seconds, so I'm really happy with 23 seconds as the setup for getting back in bounds went quickly and the first time I got it quick enough I also didn't get blocked by the revenants.
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