Doom II: Sunder - Map 18 (The Singing Void) UV-Max in 21:13 [TAS]

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Published on ● Video Link: https://www.youtube.com/watch?v=TJ-05xQotKQ



Duration: 21:19
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This is a Tool-Assisted Speedrun!

Runner: Zero-Master
Date: 2022-05-31
IWAD: Doom2.wad
PWAD: Sunder 2407.wad
Category: UV-Max Reality TAS
Map: 18 (The Singing Void)
Source Port: DSDA-Doom v0.25.0
Time: 21:13.49

Description:
It's definitely possible to do this in under 20 minutes, but it takes too much effort to get the infighting right. Very happy about the time though considering how complicated this one is.

In this level I can choose 3 different paths to go in any order, for the blue key fight I can return through the original path while the red key one gets blocked off before the last fight. The yellow key also closes off after the first fight, but it's possible to do a linedef skip to prevent that. It is also possible to return to the final fight for each path and this is done a few times to try and optimize infighting to save time.

The overal strategy:
Start by going to red key first as the first 2 fights are very straightforward. I just need to start the final fight and not really do anything while infighting does most of the work there. If I have really bad infighting in either the blue or yellow key fight then I also don't have to redo the red key part.

Second I go for yellow key, because I expect infighting in the final fight to last a while and so I can't do it last. There are 2x3 cyberdemon boxes that you can open in these 2 areas for the last fight. I need to avoid having cyberdemons get surrounded unless they are very likely to win the fight by a large margin, as they can quickly go from full health to dead without doing any damage. So I let them out at certain times like after revenants and hell knights/barons have been infighting or when they've all moved to one side of the room.

Third is then the blue key, I figured I'd rush through and leave monsters infighting in fight 2 because it's a very slow fight, while I leave the final fight once I think the cyberdemons might survive.

Meanwhile I try to get more infighting going at yellow key by releasing more cyberdemons or clear some monsters I left behind before I go and clear out remaining monsters.

Ideally the cyberdemons are all very low health by the time everything else is dead, this is especially annoying to achieve in those cases where it's best to leave the fight and just hope that you get lucky.

Comments about the TAS:
-The start is simple enough, I save a few seconds by having the cyberdemon kill the hell knight up top. At the bottom I figured I'd leave the cyberdemon pair for later while I have the arch-vile infight one of them, but it barely does any damage.
-Made a mistake at about 24 seconds in, could have just acitvated the switch and jumped down instead of waiting for the elevator to teleport.
-Should also have used some plasma on the cyberdemons at about 45 seconds.
-Would have been faster to use plasma rifle instead of SSG against the hive mothers and try to get pain states so that they'll fire 3 rocket volleys, but it would be annoying to do.
-Infighting in the first yellow key fight could have been better, especially getting the cyberdemons further into the hell knights/barons would have been good.
-Killing the arch-viles in the yellow key room was slow.
-First blue key fight was ok, it's difficult to get the all the cyberdemons low health or dead by the time everything else is dead here, but I do lose several seconds here.
-Second blue key fight was also ok, I managed to get to the switch by the arch-viles somewhat quickly, lost a few seconds trying to get to the last switch though which is much easier, didn't feel like doing it over again. I have no idea what happens in this room after I leave, just hope to get lucky. I think when I got back here the second time the overall luck seemed decent, but I also think it could have been a lot better.
-Final blue key fight seemed good, maybe I could have left earlier, not sure. Most monsters and cyberdemons were really low health when I got back, though it would have been better if they continued infighting.But it is nice to have the cyberdemons alive so you have better control over having the cyberdemons die at the same time as everything else.
-Next run throughs of yellow key fight seemed ok, the cyberdemons were either dead or low health by the end so that was perfect. It's a complete mess of a fight so getting better results here might be difficult.
-Red key area was really good, I probably could have been faster killing monsters, but those fights are so short that there isn't that much to gain here. The infighting in the last red key fight was excellent, when I came back here at the end there was hardly anything left and the hive mothers were mostly low on health.

Highlight of the TAS: the imp that was resurrected at 1:58, who then fires a projectile which kills a revenant behind me and then dies to rocket splash damage.







Tags:
Doom
Speedrun
All Kills
All Secrets
100%
World Record



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