Doom Map Talk #10:Graveyard Shift (TNT Revilution)

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Published on ● Video Link: https://www.youtube.com/watch?v=Tmu104KBP_I



Doom
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Doom (1993)
Duration: 2:32
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And so ends this small special introduction to Doom Map Talk, so, starting with episode 11 I'll be tackling the IWADS:Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment, Sigil, and NERVE.Wad aka No Rest For The Wicked.

This one was a bit of a struggle to decide, I had four choices for episode 10 which was "Graveyard Shift", "Devil's Den", "Spider Colony", and "Fortress Of Bullets", Later on the series will tackle select maps from player made wads so look ahead to cover maps in this megawad that I rejected for this mini special.

Having passed "Blood Factory", We're now in a techbase overrun by hellspawn, "Graveyard Shift" by Micah Petersen (Jaws in Space) is a bit generic but I'll cover the things that I don't like and Do like about it.. The Overall map reminds me a lot of Plutonia Experiment with enemies snipping you from every direction, The open windows and lack of hiding spots or areas to take cover is what you'll come to expect from TNT Revilution.

The texturing of the map isn't really it's high point, It's your typical techbase along with computers, wires, and various ambush points, This map will TEAR you up in Vanilla Doom because that chainsaw at the end is the only thing you can hope to use if you run out of ammo, Jaws in Space gave such a ammo famine on this map I always skip to Map06 when not using my GII overkill mod.

The track "(Here Comes) The Night Train" by Bucket does give the map a huge adrenaline rush but this map didn't impress me that much, It's a standard filler map that I can't see many liking, and, I find it not bad or good but so generic that it was map01, I wouldn't be able to judge it between "Uprising".







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