DOOM \ Xbox One X Gameplay

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Doom 3
Game:
Doom 3 (2004)
Category:
Let's Play
Duration: 29:38
704 views
5


Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the Doom franchise, it is the fourth title in the main series and the first major installment since Doom 3 in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016 and is powered by id Tech 6. A port for Nintendo Switch, co-developed with Panic Button, was released on November 10, 2017.

Players take the role of an unnamed marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.

Doom was announced as Doom 4 in 2008, but underwent an extensive development cycle with different builds and designs before being restarted in 2011, and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the Bethesda game Wolfenstein: The New Order, and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.

Doom was well received by critics and players. The single-player campaign, graphics, and gameplay received considerable acclaim and praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same period.

Developer(s) id Software
Publisher(s) Bethesda Softworks
Director(s)

Marty Stratton
Hugo Martin

Producer(s) Timothy Bell
Designer(s) Jason O'Connell
Programmer(s) Billy Ethan Khan
Artist(s) Hugo Martin
Writer(s) Adam Gascoine
Composer(s) Mick Gordon
Series Doom
Engine id Tech 6
Platform(s)

Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch

According to id Software Executive Producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast". The game allows players to perform movements such as double-jumps and ledge-climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell, as the combat system puts emphasis upon momentum and speed. The approach is known as "push-forward combat" which discourages the players from taking cover behind obstacles or resting to regain health while playing from the "Doom Slayer"'s perspective. Players instead collect health and armor pick-ups by killing enemies. "Glory Kills" is a newly introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown as well as reward the player with extra health.

The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Weapons that are recurrent throughout the series make a return, including the super shotgun and BFG 9000. The BFG has a very small ammunition capacity but is extremely powerful. Similarly, the chainsaw returns but has been reintroduced as a special-use weapon that relies upon fuel, but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.

Many enemies also return from the original games, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned. Doom's campaign was made to be over 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies. The campaign also features 13 maps.

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