ReCore \ Xbox One X Enhanced Gameplay

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ReCore
Game:
ReCore (2016)
Category:
Let's Play
Duration: 50:18
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ReCore is an action-adventure platform video game developed by Comcept and Armature Studio, with major assistance by Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016, and re-released on August 29, 2017.

The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The open world environment of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.

Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens – later redressed – and repetitive combat. Praise was overall focused on the story, platforming and controls.

ReCore is an action-adventure platform game played from a third-person perspective. It centers around Joule Adams and her three robotic machines known as corebot companions, whose function is to aid her in combat and puzzle solving; these types of machines are amenable to improvement, should players find the blueprints and materials to do so, which grants upgrades to their attack and defense. The machines' cores can be swapped between them, changing their abilities in succession, and their frames are rearrangeable. Players can level up Joule's weapons and vitality. Ranged weapons have three kinds of ammunition that serve the purpose of taking down an enemy with a matching color: red, blue and yellow. Furthermore, if one of Joule's corebots matches the color of an enemy, it will thus inflict more damage in combat. Joule also wields a grappling hook that she uses to extract her enemies' energy cores after a certain amount of damage is done. Joule must dodge, jump or dash quickly to avoid taking damage while engaged in enemy conflict.

Developer(s)

Comcept
Armature Studio

Publisher(s) Microsoft Studios
Director(s)

Mark Pacini
David Dedeine

Producer(s)

Scott Green
Takuya Shiraiwa

Designer(s)

Eric Weiss
Berenger Fish
Masahiro Yasuma
Kevin Choteau

Programmer(s)

Jack Mathews
Marc-Antoine Bernard-Brunel

Artist(s)

Todd Keller
Shinsuke Komaki
Patrice Bourroncle

Writer(s) Joseph Staten
Composer(s) Chad Seiter
Engine Unity
Platform(s)

Microsoft Windows
Xbox One

ReCore is set roughly 200 years in the future. In the course of the early 2020s, a disease called the "Dust Devil Plague" began to ravage the Earth. An organization named Mandate led global efforts to fight the disease. As the Earth became uninhabitable, Mandate launched several missions to a new planet known as Far Eden. Far Eden was discovered many light-years away in the first decades of the 21st century. Several thousand corebots were sent to build atmospheric processing facilities on Far Eden, and the first group of colonists was sent. The colonists were to hibernate in cryo-sleep for 200 years while the terraforming process finished. During this period, many of the colonists vanished, and the corebots became corrupted.

The game begins on the desert world of Far Eden as one of the colonists Joule Adams (Erika Soto) and her corebot Mack (Jonathan Lipow) are walking past the wreckage of her cryo-sleep maintenance habitat, or "crawler", from which she previously woke. They venture out to obtain a power core to get the crawler back online. Eventually finding it inside a corebot, Joule pries it out with her extractor tool. Joule and Mack then return to the crawler, switching its power back on. Joule sets out to reactivate a terraforming pylon that she learns has been offline for ninety-six years. After Joule manages to reboot the pylon, she receives a distress signal from a beacon that had until then been obstructed.

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