Ark: Survival Evolved \ Xbox One X Enhanced Gameplay \ Unreal Engine 4

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Ark: Survival Evolved
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Let's Play
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Ark: Survival Evolved (stylized as ΛRK) is an action-adventure survival video game developed by Studio Wildcard in collaboration with Instinct Games, Efecto Studios, and Virtual Basement. It was released in August 2017 for PlayStation 4, Xbox One, Microsoft Windows, OS X and Linux. In the game, players must survive being stranded on an island filled with roaming dinosaurs and other prehistoric animals, natural hazards, and potentially hostile human players.

The game is played from either a third-person or first-person perspective and its open world is navigated on foot or by riding a prehistoric animal. Players can use firearms and improvised weapons to defend against hostile humans and creatures, with the ability to build bases as defense. The game has both single-player and multiplayer options.

Development began in October 2014. The development team conducted research into the physical appearance of the animals, but took creative license for gameplay purposes. One of the game modes, Survival of the Fittest, was released as a free standalone game in March 2016. Egypt-based developer Instinct Games was hired to facilitate the game's development. Several expansions to the game have also been released as downloadable content: The Center, Primitive Plus, Scorched Earth, Ragnarok, and Aberration.

Ark: Survival Evolved is an action-adventure survival game set in an open world environment and played either from a third-person or first-person perspective. To survive, players must establish a base, with a fire and weapons; additional activities, such as taming and feeding dinosaurs, require more resources. The game's world, known as the "Ark", is approximately 48 km2 (19 sq mi) in size: there is approximately 36 km2 (14 sq mi) of land with 12 km2 (4.6 sq mi) of ocean.

To build a base, players must gain structure components—such as floors, doors and windows built with the resources littered throughout the world—which are earned as they progress and gain levels. These components can be crafted and placed in the world. Players can create any structure, as long as they have the logistics and resources; the structural integrity of the building is compromised when the pillars and foundations are destroyed. Creating structures out of metal make them the most durable; only titanosaurs and explosives can damage metal structures. Players can also craft items in the game, such as weapons, by collecting the resources and technology required for crafting. In addition, players can craft and attach accessories to their weapons, such as a scope or flashlight for a pistol or machine gun. Should players take damage, their health meter will gradually regenerate if they have consumed the necessary food, or if they craft items that regenerate the health meter at a faster pace.

There are sixty species of dinosaurs in the game. Dinosaurs in the game can be tamed by feeding them food after they have been rendered unconscious, or by using kibble designed especially for each species. Once a dinosaur is tamed, players can utilize the dinosaur's abilities, such as flight or fast underwater movement, as well as its statistics, such as speed, health and damage. When riding atop certain creatures, players can use their weapons. With the larger dinosaurs, other players can ride on the side with full control of their own weapons. They can also be used to carry items, and players can issue offensive and defensive commands to them; for example, a pack of Utahraptors can be assigned to defend the base, or a group of Triceratops can be ordered to attack an enemy's base. The game also features various other animals, such as the dodo, saber-toothed cat, woolly mammoth, Meganeura, Titanomyrma, and Doedicurus. Every creature in the game has living ecosystems and predator hierarchies.

Developer(s) Studio Wildcard
Jesse Rapczak
Jeremy Stieglitz

Navin Supphapholsiri
Dave Loyd

Designer(s) Kayd Hendricks
Composer(s) Gareth Coker
Engine Unreal Engine 4

Preliminary work on Ark: Survival Evolved began in October 2014. Studio Wildcard, the Seattle-based team behind the game, co-opted Egypt-based developer Instinct Games to facilitate development. When researching for information about the game's prehistoric species, the development team read "general audience books" and online articles, and sought assistance from friends who studied in the fields in biological sciences. When creating the species and world, the team took creative license for gameplay purposes, although there is an in-game reason that the species have diverged from their historical counterparts.

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