♾ Call of Duty: Infinite Warfare \ Xbox One X Enhanced Gameplay

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Call of Duty: Infinite Warfare
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Let's Play
Duration: 56:28
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Call of Duty: Infinite Warfare (also known as COD: IW and IW7 internally) is a first-person shooter video game developed by Infinity Ward for Xbox One, PlayStation 4 and Windows. Leaked advertisements for the game were initially found in late April 2016, days prior to the official trailer, which was unveiled on May 2nd, 2016. The game was released on November 4th, 2016. Infinite Warfare is the thirteenth game in the Call of Duty franchise and Infinity Ward's first to be developed in a three-year development cycle.

Set just before a devastating attack on earth, you play as Captain Nick Reyes, a Tier 1 Special Operations pilot, as you must lead the remaining coalition forces against a relentless enemy, while trying to overcome the deadly, extreme environments of space.

It is the first Call of Duty game since Call of Duty 2 not to be released on seventh generation consoles. The game, on select bundles known as the Legacy Edition, comes with a remastered version of Call of Duty 4: Modern Warfare, known as Call of Duty: Modern Warfare Remastered.

Developer(s) Infinity Ward
Publisher(s) Activision
Designer(s) Jacob Minkoff, Taylor Kurosaki (Campaign)
Joe Cecot (Multiplayer)
Brian Bright, Lee Ross (Zombies)
Engine IW 7.0
Released November 4, 2016
Genre(s) First-person shooter, Science fiction, Epic war drama
Action horror, Science fantasy (Zombies)
Mode(s) Single-player Campaign
Multiplayer
Zombies
Ratings ESRB: Mature 17+
PEGI: 18
Australian Classification: MA+15
Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
DirectX: Version 11
Storage: 70+ GB available space
Sound Card: DirectX 11 Compatible

A space Call of Duty by Infinity Ward was alluded to in a 2013 Call of Duty: Ghosts launch interview with Mark Rubin, head lead of Infinity Ward at the time. In the interview by Metro, the interviewer asked him if there was potential for space DLC map packs or future games focusing more on space, to which Rubin replied "Yeah. It makes sense. I wouldn’t count it out. Everything’s on the table. When we start a new game every possibility’s on the table. If we think that it’d be cool to have a battle over Jupiter, sure. Why not?"

In 2014, Infinity Ward merged with Neversoft, and two key alumni from the critically-acclaimed Naughty Dog studio joined. These two people were Taylor Kurosaki, and Jacob Minkoff.

After the influx of new talent, Kurosaki and Minkoff quickly obtained leading positions on the team. In deciding on what they wanted to do for Infinity Ward's next game, Kurosaki overheard staff members discussing how cool the space mission was from Call of Duty: Ghosts. Inspired, they quickly used the mission as the basis for their next game, while at the same time starting fresh, by having it not be a sequel to Call of Duty: Ghosts.

With the addition of a space setting, Infinity Ward still wanted it to be less of a science fiction story and more of a military tale. Kurosaki stated "We want to tell first and foremost a classic war story in the great tradition of the genre that and I are both huge fans of. This is my first foray into Call of Duty and telling a war story. I’m so taken by the rich history of the genre."

Infinity Ward also wanted their game to depart from having the main character be a "new guy", instead they wanted the character to be a "seasoned leader." They also wanted to show how harsh the environment of space and different planets can be. Kurosaki explained, "The setting of space puts even more pressure on our characters than even a traditional battlefield would allow for. In space, there is no gravity. In a lot of cases, most cases have no breathable atmosphere. Characters are thrown into conflict and resolve those conflicts. War is an incredible background, environment and foreground to navigate those waters. This is not about double and triple crosses, and double and triple agents, and chips in your head, and being a zombie fighter." Kurosaki specfically noted, "This is a story about the burden of making choices."

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