DOOMBEARS II: Re-walking the Labyrinth Of Bears (Minor Update Nonsense)

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Doom II: Hell on Earth
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Vlog
Duration: 12:14
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17


"Oh this is no good, we've seen this map already."

Yes, that's true, but that was an old WIP version of the level where I ended up chewing the marble floor anyway. This is what it's like now (with this map pretty much finished), and admittedly it's really not all that much added.

HOWEVER.

Seeing as I want to release this before I reach retirement age, I'm resuming work on it as soon as I can get this fucking mousewheel to work properly. So, erm... yeah. Here you go, a full run through the map that started off as some sort of private joke and then gave way to a 5-map project that I've been monumentelly shite at getting out the door.

This is played on HMP, because UV is literally impossible to survive alone. But then that's the intention now; why create a Survival-designed map and then have it possible to make it alive on a solo mission on the hardest 'fair' skill?

Added:
* Fog - it's a constant depth across the map; none of that light-level dependent bullshit.
* New weapons/altered weapons - some aren't much good here though, so I don't use them.
* Player starts - now supports up to 8 marine-flavoured Mobile Food Parcels before the starts are reused and everyone gets telefragged.
* Extra Bears/Randomised Bearspawns - Only present on UV, this really stirs things up and keeps everyone on their toes. Gets 'em killed more often than not, too.
* Bear Bloodcolours - Aesthetic shit really. Not much of a feature...

So as far as a release goes... eh, I'll say Halloween. Yeah. Because that's months away and everyone will forget about it by then. And if anyone remembers, I'll say Halloween 2015. That'll do!

As for the other maps... I'll make videos of them when something that's worth calling progress is achieved.







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