DoomBound 1 UV-Max in 1:28

Channel:
Subscribers:
1,760
Published on ● Video Link: https://www.youtube.com/watch?v=_83d2AcsaCE



Duration: 0:00
233 views
13


WAD name: DoomBound 1
WAD author: Ribbiks

Oops, I thought I was done with this, but I rewatched cryoniq's demo, and realized I did that third section the hard way on the way back for no reason, can just run straight through lol. That said, it doesn't save time as simply as you might think due to the cyclical nature of the run. In fact, I'm pretty sure I'm about as fast there in my old run as cryoniq because the section done the hard way takes about as long as the cycle takes to complete. In order to actually make use of this cycle, you have to be somewhat precise to cross that last explosion as soon as it hits. I actually have kinda a bad fencerun start there a bit, so I thought I wouldn't make it, but I did; if you run too fast, you can reach the explosion early and die that way as well, so can't be too quick. Thankfully, I have gotten the run down enough that after getting a bit of a handle on the timing of the extra cycle skip, it was easy to redo.

Rest is the same, but nice to have sub-1:30. :^) Not sure if there's any other cycles that can be saved; I couldn't save one on #4 backward when tryharding that part, and there's really not many other spots I have to wait at all for switches (only for the last switch do I wait a very small amount of time).

Prev 1:31 txt is below in case you want to read it, has my main thoughts on the route/map:

Epic map, reached my time goal. :) Other than more precise lines, the main time saves come from additional cheese of sections using fence runs. There's the cheese of the second section that was also in pacifist, but also the way back through section #4 is far simpler with this approach with a mini-fence run in between. Not sure how much time that even saves, though, as I have to wait a considerable amount of time after that until the cycle completes since otherwise the switch does nothing. Way back through section #1 is also a bit faster with this south fencerun, but it's a bit trickier as well, the other approach is easier (if fencerun fails, you are dead, and it fails when your angle is a bit off/too far right).

I tried searching for global cheese, but there's not much. I couldn't find any way to get into the exit section even with turbo. You can probably walk around many of the lines in the map, but the secret won't lower unless you do every single section as the entire sequence of the map is contained in one long voodoo closet, so any skip in between means that you either get blocked or the secret won't lower because the voodoo is blocked earlier. I guess the fenceruns cheese the run quite a bit already, though, heh.

I was actually insanely fast at the start of this run, as my time to the exit area was faster than my pacifist. This meant 1:31 was pretty free if I didn't fuck up, but even 1:30 seems in reach, though that small bump into the wall on the way to the exit only lost like 0.4, so without it, I would still probably be 1:31.0x. 1:30 would be very precise I think, not worth it for now. :p

BTW the cybs are decorative, and you have no means to kill or even harm them.

Captured using DSDA-Doom v0.28.2