DOOM/Wolf 3D in Isaac: Vertical Movement Test!
This is still a work-in-progress obviously, but I cannot believe that this is actually working.
So, what's going on here? Well, after actually playing a bit of DOOM and realizing how its systems work, I added some code to track floors, which in turn lets me change the player's z-coordinate on the fly based on where they're currently standing.
From there, I had to refactor the wall rendering code to account for multiple layers, boost the jump height, and then I created this small test map!
The real map would obviously not let you jump out of bounds like that, but it is neat to see the whole level like that (even if the framerate starts chugging when looking at the whole map from the outside)
By the by, I've already made most of E1M3, and E1M4 and the Doom secret level will be taking advantage of this vertical tech, so I figured it was time to start implementing it. So far, so good!
If you like what you see, consider supporting me on Ko-fi:
https://ko-fi.com/poondaedalin
(all monthly/one-time supporters will be listed on the Workshop page and in-game for all future projects!)
As always, thanks for watching!
#thebindingofisaac #thebindingofisaacrepentance #doom
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