Dos Madness | The Ancient Art of War (1984) The First Real Time Strategy

Dos Madness | The Ancient Art of War (1984) The First Real Time Strategy

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The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings.

The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.

Gameplay is represented in two major areas:
The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier.

The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).
The difficulty levels are represented by eight opponents, which include the Greek goddess of war Athena, a stereotypical Russian-Soviet commander named Crazy Ivan, as well as the historical characters Alexander the Great, Julius Caesar, Genghis Khan, Napoleon, Geronimo, and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

The game also comes with a construction set which allows the player to create own campaigns: From the story, rules to the map editor. In this game editor, the player can also tweak troops to the player's liking, such as default troop formations.

Like with the Cover System ... that Kill.Switch created in 2003 , and Gears Of War made popular in 2006 ... Dune 2 from 1992 did not created the RTS genre but "This game" ... and its THREE PARTS !!! The Ancient Art of War from 1984 , The Ancient Art of War at Sea from 1987 and The Ancient Art of War in the Skies from 1992 ...

#FirstRTS
#Dos
#TrueGem




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hfric
Game
Gameplay
RTS
Real Time Strategy
first ever
1984
The Ancient Art of War
pc
Dos
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