![Longplay a Indie | Cradle (2015)[Part 1 of 3] Androids , Time travel and Awful Padding](/images/yt/sp/londplay-a-indie-cradle-2015part-1-of-3-androids-time-travel-wiocj.jpg)
Longplay a Indie | Cradle (2015)[Part 1 of 3] Androids , Time travel and Awful Padding
On the surface Cradle is a stunning , jaw dropping achievement what could you do in Unigine ... in 4 years, of its game development... a graphics engine that most of people know for its Benchmarks at benchmark.unigine.com ... then as a game engine ... since most of the time its used to produce hyper realistic looking things for the military ...
B u t ... then you start to play it and well ... its crap ... its a adventure game build on awful padding ,that can be beat under 1h (if you would knew, what you have to do) ... if you ask what padding... well , horrible cube mini-games (that you can skip... so we did SKIP THOSE) but some padding you cannot skip ... like the awful Flower Scanning part ... all this glued together by a incoherent plot and ending ... that wanted to give this world substance but failed to coherent present it ... since all this game takes place in one BIG location ... :/
It yet another of those games that was build with passion ... for realistic environments ... but, you clearly see it was rushed just to end it ... so its game logic and fun playing it ... is abysmal
#HorriblePadding
#Longplay
#Unigine