Dragon Age 2 Part 15: We’ve Been Bamboozled
So, after helping out the guardsmen who was under attack from the bandits, we decide that we should talk to the Knight Commander to figure out why everything around this one route is super sketchy and why he won’t do anything to help out his fellow guards. But, before we head on back to him, we still have a few more missions to do during the night time like getting back some illegal lyruim back for a dwarf (I think Lyrium is supposed to be a drug in this world for Non-Magic users; not sure if it would be like a drug to Mages as well since they need it to cast spells/refill their mana). It sounded like such an easy job – Walk into the building, knock a few skulls around, then leave and get payed– but, as it is like most games, things can never be that simple. It turns out that we get bamboozled with a cool little twist that will eventually lead to us getting another member to add to the crew (I don’t want to spoil to much since he is new to the series and is a really interesting character).
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