Dragon Age: Origins - Awakening (Gameplay #4) - Parting is Such Sweet Sorrow
So far I've killed no less than two potential party members in Awakening; Nathaniel and Velanna. In both cases the decision to not have them join my party was largely based on the fact that I didn't require yet another character in their respective classes - my main character is a rogue so I had no need for Nathaniel, whereas Velanna would have fulfilled the same role as Anders - but at least in the former case the choice was certainly made easier by the fact that Nathaniel seemed to be such a whining, miserable little man. While it might seem that I'm locking myself out of content this way, not becoming acquainted with all characters during a given playthrough obviously enhances the expansion's replay value greatly.
Also, summarily executing potential allies simply feels good when you're trying to roleplay as an evil character...
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