Dragon Age: Origins - Awakening (Gameplay #5) - Death by Metal
For better or worse, combat in Awakening is basically Origins cranked up all the way to eleven. Levels 20-30 give the player access to a whole slew of new and potentially devastating talents, and the addition of stamina potions means that fighters can keep dishing out copious amounts of damage even through prolonged battles. The result of all this high-level mayhem is that even on the same difficulty setting used while playing through the main game, the expansion pack is noticeably easier than Origins and only really becomes challenging during the last main quest and in various optional dragon fights. However, despite having much more of a hack'n slash feel to it I found that the gameplay remains fun and addictive throughout the Awakening mini-campaign.
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