Dragon Marked For Death - Solo Empress Playthrough - Part 83: Cavern of Torment (Lv. 81-90)

Dragon Marked For Death - Solo Empress Playthrough - Part 83: Cavern of Torment (Lv. 81-90)

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Published on ● Video Link: https://www.youtube.com/watch?v=w0yEhMte-Uc



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Duration: 23:34
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The quest down the Cavern of Torment continues as we tackle the next 10 floors from 81-90. Two more bosses appear: a new Named Monster bonus boss exclusive to floor 85 known as The Celestial's Goliath (basically a superpowered version of Jinryu), and a rematch with the main story final boss Atruum on floor 90. In this fight, Atruum's second form opened with a new attack I had never seen before that caught me off guard, but that's not the real problem here. The real problem is the new bonus boss on floor 85. The Celestial's Goliath caused me so many fails in my attempts at recording this that I honestly lost track of them all. Here are some key things about his very difficult-to-avoid attacks:

1. His charge attack leaves electric orbs on the ground like normal, but now also sends rocks flying up between them. It can be hard to judge where exactly they'll be, and it can be all too easy to jump over him straight into a flying rock.
2. His club smash attack sends three layers of rocks flying at you that requires a precise series of mid-range maneuvers to avoid.
3. His lightning dragon breath attack shoots out a fourth wave after the normal three waves that Jinryu shot at you. This fourth wave has a very small window to dodge it and requires perfect timing and precision to jump through.
4. His first ground pound attack sends four waves of electric orbs hurling at you. Jumping away from him at the right time is the only way to dodge all four waves. They also leave damaging walls where they explode, so you'll usually be stuck in the back of the arena when the attack ends. If he starts with this attack after a charge, his follow-up attack will become very hard to dodge, and if he follows up with his club smash after this attack, it is IMPOSSIBLE to dodge the flying rocks.
5. His second ground pound attack will send a wave of rocks up through the arena while also sending lightning strikes down where the orbs are. This one requires enough room to jump toward the wave as it approaches and perfect timing to avoid jumping into another rock.

Overall, an incredibly difficult fight. At least I got Atruum afterwards pretty much down. But considering how tight the time limit was on this run, this might be as far as I can go until I reach level 100, and get the Empress's ultimate sword.
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