Dragon Quest Builders 2 [PS4] Commentary #045, Khrumbul-Dun: Ancient Temple: Flute Fragment

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This is video #045 in my playthrough of Dragon Quest Builders 2 for the Sony PlayStation 4. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/Hhkq71qeG8g

Dragon Quest Builders 2 [PS4] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27_3ay3c6t1vUDoEwjhkq7R

Dragon Quest Builders 2 [PS4] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24R0hrnk7Xf_k_DVNn4uQyY

Previously, Heorot built a so-called Relaxation Room in Khrumbul-Dun. After a base battle, Goldirox gave him a Flute Fragment. Now, Heorot has to find the other fragment. To this end, he explored east of the Old Lift in the mine and found the entrance to the Ancient Temple.

A scene takes place as Heorot heads south into the temple's main hall (time 0:53). Malroth observes an inconsistency with the statue display. Heorot will have to find the two missing statues. Malroth also points out an unlocked door.

Heorot heads through the eastern door (time 1:57). This room has a magnet puzzle. The objective is to use the magnets to move the red metal block onto the blue tile. Solving the puzzle unlocks the chest.

The chest contains a Key (time 2:54).

Heorot continues east to a corridor (time 3:16).

After going southeast, Heorot turns north to find a treasure room (time 3:39). The western chest contains 5 Silver Ingots. The eastern chest contains 5 Copper Ingots. The middle chest is really a Cannibox. The Bones in front of it are a nice touch.

To the south, Heorot turns west and goes through the next door (time 4:22). This room houses another magnet puzzle. As the clue indicates, Heorot can put down a block to stop the red metal block from going too far. Some Sand blocks are provided to help with the puzzle. Solving the puzzle unlocks the chest.

The chest contains a Key (time 5:47).

Heorot takes the next door to the south (time 6:00).

A treasure room is to the east (time 6:20). The chest in here contains the 'Ancient Ruins' songbook.

Heorot goes west and then north over a damaged walkway.

To the northwest, he goes south through a door (time 7:28). Upstairs, he acquires a Stationary Statue. After taking the statue, he can open the chest to acquire a Golden Key.

In the previous hallway, Heorot drops to the basement (time 8:11). It is home to numerous skeletons.

The northern chest contains 3 Medicinal Leaves (time 9:47).

The chest on the middle platform contains a Key (time 10:02).

The chest in the southeast contains an Iron Broadsword (time 10:11).

Heorot exits north (time 10:29). A stairway leads back up to the temple entrance.

Another accumulation takes place up in town (time 10:44). Heorot earns a share of Coal, Iron, Copper, and Silver.

Now, Heorot uses his Golden Key to go west (time 12:10).

He takes the western door to the south (time 12:23). This leads to a treasure room, but look out for the pitfalls. The treasure chests contain 5 Medicinal Shrub Seeds and 5 Acorns.

Heorot deliberately drops through the pitfalls to the basement (time 12:47). Similar to the eastern basement, the western basement is home to a horde of skeletons worthy of Diablo.

The chest on the southern platform contains another Iron Broadsword (time 13:37).

The chest south of the platform contains a Key (time 13:49).

Heorot exits north (time 14:08). Back at the entrance, he takes the door leading west again (time 14:43).

This time, Heorot takes the first door leading south (time 14:52). The Iron Scorpions tend to drop plenty of Medicinal Leaves and Coal.

To the south and west, Heorot takes the next door leading south (time 15:23). This is home to a miniboss, the Dirty Dogu. It is nearly impervious to the sword, but the hammer does excellent damage to it. Look out for its Snooze spells. Malroth advises Heorot to use the hammer for any future rocky monsters.

The Dirty Dogu guards a couple of chests (time 16:51). They contain 20 Wrecking Balls and a Golden Key.

With the Golden Key, Heorot takes the southwestern door leading west (time 17:01).

Down the hall to the west, Heorot takes the next door leading north (time 17:13). This leads to another magnet puzzle. As the clue indicates, the red block stops when it hits water. Before moving it, Heorot first has to use blocks to stop the water. There is a water fountain upstairs, and there is another in the middle. To block the middle fountain, Heorot must put blocks around it, but at least one block above the level of the floor so that the red block can pass underneath.

When the chest is unlocked, Heorot can open it for a Golden Key (time 20:09).

Heorot unlocks the northern door and goes through (time 20:36). At the eastern end of the hall, he can knock down a blockage to access a treasure room.

The chest in this room contains 5 Schnitzels (time 21:00).

The description is continued in the comments.




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Sony PlayStation 4
Dragon Warrior
Dragon Quest
Dragon Quest Builders 2
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Dirty Dogu
#045



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