Dragon Quest VI [DS] (Commentary) #037, Hazy Heights: The Seeds of Reason

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This is video #037 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/cO5_pWpjXlI

Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV

Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9

Previously, the party learned that the monster terrorizing Scrimsley is, in fact, the town hero, Amos, who is going through uncontrollable nightly transformations due to a monster bite. Poor fellow. They have learned that the Seeds of Reason from the northern mountains, the Hazy Heights, may help, so they are on the way.

The entrance to the Hazy Heights is northeast of town (time 0:11). There is no boss to worry about here, but there is a definite difficulty spike in the random enemies. Be especially careful of the Slumbering Rams, which can put the entire party to sleep. The double-slashing Pesky Jesters are annoying, too.

Another explorer can be found up the stairway just north of the entrance to the area.

Past the explorer, they make their way into the first cave (time 1:17).

As the party explores this cave, Heorot, the Village Lad, reaches Level 19 (time 2:46).

In the next battle, Nevan, the Ghentile Prodigy, reaches Level 15 (time 3:53). He learns Swoosh, the second-tier wind elemental spell against a group of enemies. Carver reaches Warrior Rank 2, Skirmisher, and learns Focus Strength.

West and south from the cave entrance, the party finds a stairway leading to a second level (time 4:48). South from there, they head outside (time 4:53).

After climbing the nearby stairway, they enter the cave just to the northwest (time 4:59). North and northeast from the entrance, they find a stairway leading to another level (time 5:31). Up there, they find a treasure chest containing a Morning Star.

On the way back out, Milly reaches Gadabout Rank 2, Partygoer (time 6:39). She learns a new Lucky Dip antic and learns Whistle. The very useful Whistle ability will summon monsters for an instant random encounter. Great for grinding.

They retrace their route and go back outside (time 7:20).

While out here, Heorot reaches Mage Rank 2, Apprentice (time 7:41). He learns Sizz, a fire spell against a group of enemies. He also learns Dazzle, a blinding spell against an enemy group.

After the next battle, Ashlynn, the Runaway Teen, reaches Level 11 (time 8:44). Nevan reaches Martial Artist Rank 2, Yellow Belt, and learns Roundhouse Kick. This skill physically attacks a group of enemies. This will be better for more physical guys, such as Carver.

Following the plateau east for a good distance and descending a stairway, the party finds another cave entrance (time 10:01). Up on the plateau within, they head upstairs to the next level (time 10:07). Then, they go south and outside again (time 10:13). They will be right above where they went inside a few moments ago.

While they are outside, Ashlynn reaches Priest Rank 2, Pilgrim (time 11:28). She learns Woosh and Squelch.

Now, they climb a couple of stairways and go west across the bridge. Past the bridge, there is another cave entrance (time 12:07).

As they progress through this cave, Carver, the Carpenter's Son, reaches Level 20 (time 13:10).

To the north, west, and south, they head back outside (time 13:54). From there, they go west to a stairway leading to the higher plateau. East from there, a stairway leads up to the highest plateau.

At the summit, they find a sprout (time 14:43). A very chatty sprout! It tells them to search around to find the Seeds of Reason.

In my game, the party finds the Seeds of Reason just to the north of the plant (time 15:48).

They are done here, so the party Zooms back to Scrimsley (time 16:40). Upon arrival, they rest at the inn. Again, their sleep is interrupted by Amos's beastly walkabout. This time, however, the nun will prevent the party from jumping down (time 18:23). This is clearly not the way to deliver the Seeds of Reason to Amos. The party will have to go back to bed until morning.

In the next episode, the party will take the Seeds of Reason to Amos.

Thanks for watching!

This video is part of my Dragon Quest VI [DS] Playthrough playlist. I am playing the DS version of the game released in 2011. I am playing on the DeSmuME emulator. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Played and recorded in DeSmuME version 0.9.9. Produced with Adobe Premiere Pro CS6.




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