Dragon Quest VI [DS] (Commentary) #041, Wayfarer's Pass: B1 - B3
This is video #041 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/dphWGc4KGdI
Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV
Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9
Previously, Commander Brutus of Arkbolt Castle 'tested' the party for their fitness to take care of the monsters infesting Wayfarer's Pass. Arkbolt's King Claymore has furnished them with a coffin to bring back the corpse of the monsters' leader. How morbid!
Northwest of Arkbolt Castle, the party finds Wayfarer's Pass (time 2:04). From the layout of the world map, it looks like it simply tunnels under the mountains and exits to the east. Level B1 is oh-so-complicated: just go down the stairway to the southwest.
The first room of B2 appears simply to be a break room (time 2:24). A merchant and a couple of workers are idling here, waiting for the monster problem to get sorted out. So, let's get sorting.
The party heads out into a large open cavern (time 4:51). A few soldiers are posted in here. The one facing east will hassle the party unless they got the go-ahead and the coffin from King Claymore (time 6:54).
The party's progress will be halted by a duo of monsters at the next doorway (time 7:43). After some undue threats, the party must fight a Hellstalker and a Jumping Jackal. They are pretty tough, notably the Hellstalker's AOE lightning attack and the Jumping Jackal's powered-up physicals. Be sure to boost defence with Kabuff and heal as necessary. Ashlynn's very low HP is a bit of a liability at this point.
After the battle, Ashlynn, the Runaway Teen, reaches Level 13 (time 8:44).
Then, the party heads into the cave that has opened up (time 9:48). This consists of some narrow paths meandering through underground ponds. Arrghoyles and Harmours will continue to pester the party, and Toxic Turnips have freshly cropped up.
As they progress, Milly, the Mysterious Girl, reaches Level 19 (time 10:59). Amos, the Local Hero, reaches Level 16.
Along the eastern bank, a chest contains a Seed of Resilience (time 13:13).
Along the northwestern peninsula, a chest contains 580 gold (time 14:38). Ooh, nice and shiny!
A little farther along, Nevan, the Ghentile Prodigy, reaches Level 17 (time 15:41). He learns Tingle. Heorot reaches Mage Rank 4, Enchanter, and learns Fuddle and Kasap. Fuddle can confuse enemies.
In the north, there is an empty chest next to a dying monster (time 17:48). I like Milly's line.
Immediately afterwards, Milly reaches Gadabout Rank 4, Freeloader (time 18:10). She learns a new Lucky Dip antic and the ability Puff-Puff.
Beyond the dying monster, the party heads down to B3 (time 19:09).
North, to the northeast wall, and south, there is a chest containing a Battle-axe (time 20:34). Rats, and I had already bought two.
In this area, Ashlynn reaches Priest Rank 4, Monk (time 21:38). She learns Tingle and the ever-helpful Midheal.
A little later, Amos reaches Thief Rank 4, Henchman (time 22:46). He learns the ability Shove.
In the northwest, there is another empty chest (time 23:15).
In the southwest, the party finds the stairway to B4 (time 24:28). This is the bottom level, which the party will check out next time.
Thanks for watching!
This video is part of my Dragon Quest VI [DS] Playthrough playlist. I am playing the DS version of the game released in 2011. I am playing on the DeSmuME emulator. All characters, story, music, artwork, and other components of this game are the property of their respective owners.
Played and recorded in DeSmuME version 0.9.9. Produced with Adobe Premiere Pro CS6.
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