Dragon Quest XI [Jp,PS4] Playthrough #011, Napugaana Jungle: The Mysterious Blacksmith

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Dragon Quest XI: Echoes of an Elusive Age
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Duration: 29:48
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This is video #011 in my playthrough of Dragon Quest XI: 過ぎ去りし時を求めて (Echoes of an Elusive Age). I am playing the Japanese version for the Sony PlayStation 4. This playthrough is available with and without commentary. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/vP0uv9krCTA

Dragon Quest XI [Jp] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27OFzLsNowt0lb3_nxUkuPz

Dragon Quest XI [Jp] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26aSKCTY4ddy1FymVsyFm01

Previously, the party caught up with Camus's friend, Deku, in Derukadaaru. Deku reports that Derukadaaru is holding the Red Orb in a temple in Deruka Costa to the southeast, beyond Napugaana Jungle. So, the party will begin traveling through Napugaana Jungle. Along the way to the temple, they will be able to check up on things in Ishi Village.

After resuming in the Derukadaaru Slums, the party exits to Derukadaaru Hills (time 1:35). As they reach the ground, they notice some Derukadaaru soldiers inspecting the platform just outside the slums. Fortunately, the soldiers do not notice them.

After the scene, we gain control of the party near the church (time 2:33). At night, the party can find adorable lantern enemies to fight. The party soon shows off the Treasure Hunter Renkei ability. I think this ability guarantees a steal.

During the journey to Napugaana, Davilas reaches Level 8 (time 6:43). He learns "Gira", or Sizz, a fire attack against a group of enemies. He earns 2 skill points for a total of 3.

To the southwest, the party reaches the Napugaana Jungle (time 7:37). This is considered another field area. Just inside the jungle, they find a merchant. They acquire a Boomerang for Camus. This is better than his original Wooden Boomerang. Also, they pick up a Pointy Hat for Davilas.

Among the enemies here, the party will find more of the Smokes that Davilas fought on God's Rock. They will also encounter Bubble Slimes, which can inflict the pesky Poison status ailment. This time around, generic Poison will do damage over time during battle, rather than just while the party walks around. Fortunately, Antidotal Herbs seem plentiful. There are also mushrooms that can inflict sleep with Sweet Breath.

After the first battle here, Camus reaches Level 8 (time 9:35). He gains 2 skill points for a total of 2.

In the northern circular area, there is a farming point where the party can find Wakerobins (time 10:26). These flowers can wake up sleeping party members, but they're better used as crafting ingredients.

In the long central corridor, there is another farming point obscured in the foliage (time 12:35). Here, the party can find Antidotal Herbs.

In the area east of the central corridor, there is a farming point along the west wall (time 13:46). The party can find a Small Shell here.

On the eastern plateau, there is a farming point for Cotton, Wakerobins, and Antidotal Herbs (time 15:00).

Also, there is a chest containing Mini Medal #004 (time 15:33).

There seems to be a cow in the long central corridor (time 17:44). However, she seems to have no milk to offer.

In the northwest of this corridor, there is a chest (time 18:19). However, it is empty. Also, the nearby bridge is out. Quite suspicious...

To the south, the party will find a campsite by a cabin (time 19:13). Davilas and Camus will automatically rest here. Camus will introduce Davilas to one of his intriguing posessions, the Mysterious Blacksmith! It is a crafting station that combines alchemy and smithing. It is available whenever the party makes camp. In this game, Davilas must find recipes for everything he wants to make. He cannot attempt to create recipes from scratch as in DQ8 and DQ9. Camus gives Davilas a recipe book that shows how to make a Bronze Sword and a Bronze Knife.

Davilas tries out the Mysterious Blacksmith right away (time 21:11). He makes himself a Bronze Sword, which requires two Copper Ores and a Flintstone. After choosing the item to make, the goal is to hammer each section into the green zone. Ideally, you want it to hit the arrow precisely, but this is very difficult. The better you do, the better the quality. The best quality is +3. Davilas succeeds in making a Bronze Sword +2. The bottom option in the main Mysterious Blacksmith menu allows you to improve your creations.

In the morning, Camus reminds Davilas that their next objective is to reach Ishi Village (time 23:24). But first, Davilas will investigate the nearby cabin.

On the northern side of the cabin, there are barrels containing two Copper Ores, a Flintstone, and a Fresh Water (time 24:03). Basically, a starting supply of crafting ingredients.

The description is continued in the comments.




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2017-10-05Dragon Quest XI [Jp,PS4] Playthrough #010, Derukadaaru Slums: Deku and the Red Orb
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