DRL (Doom the Roguelike) - Scavenger Diamond Badge (Clearing The Vaults on Ultra-Violence by luck)
This was played in version 0.9.9.8a of DRL, also formerly known as Doom The Roguelike. The music and sounds are modded in by me (mainly taking music from Andrew Hulshult's IDKFA covers, DeXiaZ's orchestrated covers, SIGIL, the No Rest For The Living midi pack, and the Master Levels midi pack, and sounds from Playstation Doom/Doom 64 and PSX Doom CE). I can provide the source for any song used in the comments upon request.
To get the Scavenger Diamond badge, you have to clear The Vaults "by luck", which means killing every enemy within The Vaults without using the Arena Master's Staff, and without using a nuke. In The Vaults, you can access the left and right vaults without the Staff by destroying very specific wall tiles, but the center vault is normally completely inaccessible without using the Staff to open it, as every single wall tile surrounding it is indestructible. So to get into the center vault without the Staff, you must use a Phase Device, which will teleport you onto a random tile that isn't already preoccupied by an enemy nor covered by a harmful fluid. In previous versions, you could cheese this badge by getting Azrael's Scythe and exploiting its altfire, Whisper Of Death, which deals 20 damage to every enemy on the map at the expense of max HP, allowing you to kill every enemy in The Vaults without actually getting inside any of said vaults, technically fulfilling the requirements for the badge. In version 0.9.9.8 however, The Vaults had its spawning depth swapped with Unholy Cathedral, which made it no longer possible to get the Scythe before The Vaults, so now you must actually get inside each of the vaults in order to clear it. 0.9.9.8 also buffed the enemy layout in The Vaults significantly; previously on UV difficulty, you just had 4 Archviles in the left vault, 4 Revenants in the right vault, and 4 of both in the center vault, so just coming in with Fireproof Red Armor or another strong fire-resistant armor would greatly neuter the enemy threat. In 0.9.9.8 however, the left vault now has 6 Arachnotrons, 6 Barons in the right vault, and 4 of both in addition to 4 Archviles in the center vault. This mixture of different damage types means you can no longer just rely on some easily obtained fire-resistant armor, while Arachnotrons also rack up damage much more quickly even when you have strong armor, and Barons will steal the armors within the vaults to get much more resilient. So you not only need to get lucky, but also have an ideal setup to actually survive getting teleported into a small room full of nasty enemies. 0.9.9.8 also added an alternative level to The Vaults called House Of Pain, which you cannot get the Scavenger badges in, so half of all runs will be unable to even get a chance at this badge by default (well theoretically anyway, I've been having House Of Pain spawn well more than half the time, enough so that I'm half-convinced there could be a bug giving it a disproportionate spawning rate).
I could have just only uploaded the portion of me clearing The Vaults, as that is the only portion that is relevant to this badge, but I upload the entire run to show that there was no save scumming.
See the comments for my commentary on the rest of my strategy and other stuff regarding this run, as I can't fit it in the description.
For more of my DRL runs, go see this playlist • DRL (Doom The Roguelike) runs
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0:00 Intro
0:14 Preparing for The Vaults
58:23 The Vaults
1:06:50 Finishing the run
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