DRL (Doom the Roguelike) - Inquisitor Angelic Badge (Clear AoP + AoRA on Nightmare!)
This was played in version 0.9.9.8a of DRL, also formerly known as Doom The Roguelike. The music and sounds are modded in by me, with most of the music used being from Playstation Doom. The music for the special levels that aren't from DRL itself nor from the TNT midi pack are from Ultimate Doom, Doom 2, 3DO Doom, SIGIL, the No Rest For The Living midi pack, and the Master Levels midi pack. The new sounds are from Playstation Doom/Doom 64 and PSX Doom CE. I can provide the source for any song used in the comments upon request. Angel of Purity disables the effect of all powerups (powerups include Health Globes, Armor Shards, Soul Spheres, Berserk Packs, Invulnerability Spheres, Megaspheres, and the Backpack, but does not include items that grant powerups when used, such as Envirosuits), while Angel of Red Alert sets a nuke on every floor that will explode after five minutes of ingame time has passed (instant killing you unless you are invulnerable at the moment the nuke goes off).
In DRL since version 0.9.9.7, there are 17 Angelic Badges, the highest tier badges available. Of those 17 badges, 7 have never been verifiably won by any player since 0.9.9.7's release back in 2013, which are; UAC Angelic (beat the standard game on Nightmare with no damage), Demonic Angelic (beat standard N! with 100% kills and no damage), Speedrun Angelic (beat standard N! in under 4 minutes), Pacifist Angelic (beat Archangel of Pacifism with only one enemy dying, which must be the Spider Mastermind), Inquisitor Angelic (beat Angel of Purity + Angel of Red Alert on N!), Eagerness Angelic (beat Angel of Impatience + Angel of Red Alert on N! with 90+% kills) and Masochist Angelic (beat Archangel of Masochism on N!). Of those 7, the foremost 4 have been deemed by DRL's community as outright impossible without cheating, and the lattermost is considered possible though extremely extremely difficult. The middle 2, Inquisitor and Eagerness Angelic, while not intrinsically impossible, were thought to be so absurdly difficult that they were bordering on impossibility, so me and another player named Icy have been proposing to nerf their requirements alongside the unwinnable 4.
Then the first beta version of 0.9.9.9 dropped, which made some big changes to Nightmare in response to most players finding it unfun and avoiding the difficulty altogether; these changes are enemies will not respawn in your vision, respawns do not drop their inventory (and so cannot be farmed for ammo), and most importantly, respawns no longer count towards the kill percentage. These changes still don't make the unwinnable 4 humanly viable, and don't affect Inquisitor Angelic much either, since kill % is irrelevant and the nature of AoRA means you won't be staying in one place for long to really benefit from easier to manage respawns, as well as won't be staying on any floor long enough for respawns to start getting especially frequent. Still, I was wondering if this badge was really as nearly impossible as it was thought to be; while AoP + AoRA is a very nasty combo (you lose most of your healing and can't repair your armor in a challenge where you're forced to rush and thus take a lot of damage, can't use Maps to quickly find the stairs and other useful items, can't use Berserks to speed you up and lessen damage, and can't use Invulns to avoid damage or as a mulligan if running out of time), there's nothing that makes it inherently impossible unlike the other unwinnable badges, you must simply play quickly to beat the nuke timer and survive well enough to make it to Dis. So why has no one won it, was it really that inhumanly difficult, or was it that few people, if any, actually gave it a real serious grind because they were that spooked by the combo of AoP + AoRA? So I decided to give this badge a real try in the beta to ascertain if the badge really needed nerfing (alongside Eagerness Angelic), with me being able to win both. Since 0.9.9.9's official release is still likely a ways off and wanting to claim this badge first in an official version, I decided to go boot up the official release of 0.9.9.8 and claim the first win of Inquisitor Angelic officially.
See the comments for my commentary on this particular run, as I can't fit it in the description.
For more of my DRL runs, go see this playlist • DRL (Doom The Roguelike) runs
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0:00 Intro
0:09 Phobos Base Entry
0:59 Floor 2 (Phobos level 2)
3:01 Hell's Arena
4:26 Floors 3 to 5 (Phobos levels 3 to 5)
11:20 The Chained Court
13:27 Floors 6 to 7 (Phobos levels 6 to 7)
18:36 Phobos Anomaly
19:35 Floors 9 to 12 (Deimos levels 1 to 4)
27:56 Floors 13 to 15 (Deimos levels 5 to 7)
36:21 Tower of Babel
36:48 Floors 17 to 19 (Hell levels 1 to 3)
46:03 Floors 20 to 23 (Hell levels 4 to 7)
51:00 Dis
51:31 Ending
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