DUKE NUKEM 3D USER MAP (#51): WG Hotel Hell
We are finishing off the William Gee Mega Pack Episode Pandora with Hotel Hell and The Abyss (if I remember the order correctly). Been a fantastic journey so far that I highly recommend!
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
https://www.moddb.com/mods/wg-mega-pack
NEED EDUKE32? HERE YOU GO:
https://dukeworld.com/eduke32/synthesis/latest/
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0:00:00 - Map Making Update
0:10:10 - User Map: Hotel Hell
1:21:30 - User Map: Emerald Abyss
2:00:30 - Stream Break
2:54:35 - Stream Back!
3:04:00 - Mapster32: Time To Kill Build
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