Level Editing Progress Update: October 26th, 2024
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Published on ● Video Link: https://www.youtube.com/watch?v=ofi_kHSJTGA
A progress update on our recreation of the first level from Duke Nukem: Time To Kill, a 3D platformer for the PS1 that we are converting to the 2.5D Build Engine that powers Duke Nukem 3D.
We are using Mapster32, the built-in level editor that comes with eDuke32, a sourceport that runs Duke 3D. Converting a platformer to a FPS is a fun challenge, but I am loving the progress we are making.
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