[Dungeon Defenders II] Mastery IV - Nimbus Reach (5 Stars, No Cores Lost)

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Duration: 19:06
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Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Nimbus Reach

Another relatively straightforward map in Mastery IV, but there is some things that can go wrong if you are not careful. You will also be down one of your more effective slowing effects and an Anti-Shield Goblin/Geode countermeasure.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Node-Type Defenses
- All Combat Phases must be finished within 3 minutes or less
- No defenses can be destroyed
- Do all the above in 1 run

PLAN
=====
Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramsters) mixed in with auras and traps can handle most to all opposition. You will need some extra elbow grease for the Snooki.

Because of the lack of Proton Beams and you must ensure all defenses survive, you are better off using Traps or Auras to inflict Crowd Control.

Pay attention to the Air Lanes. A large swarm of Beetles or Kobold Gliders can cost you the 5 Star as they are destructive towards your Defenses and especially your Skyguards. If there is an Anti-Air defense near your ground lanes, consider using Viper's Fangs.

To be safe, it would be recommended to protect the Seal Stone as you not only have 1 less lane to defend, but you will be building your defenses closer to resolve the Timed Combat Phase. Just be warned, sometimes an enemy in the Northwest gets stuck in the spawner, so you may need a Hero with a spawn piercing attack (Apprentice secondary fire, Squire with Betsy's Empowered's Beam, Obelisk, etc.) to strike at them.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, immediately get involved and upgrade it. Make sure that you also don't have defenses directly behind your blockades or a Javelin Thrower might be what costs you the 5 Star.

When traversing the map, watch your step and watch what you fight! All it takes for you to be in a bad situation is to fall off the map or a bunch of Kobolds exploding in your face.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.


Vicious Strikes - Anything that benefits from the increased range. Auras, Traps or Weapon Manufacturer benefit from this. You can also attach this to your Frostbite Towers to have more reach with your slowing effects.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes. Mine would have been Spike Blockades or World Trees.

CHARACTERS
============
Apophis - Mystic (Hero DPS, Viper's Fangs, Serpent's Coil)
Yojimbo - Squire (Hero DPS, Spike Blockade)
Jenocres - Abyss Lord (AP DPS, Ramster)
Etanaru - Monk (AP DPS, Skyguard Tower, Flame Aura, Lightning Strikes Aura)
Mishera - Adept (AP DPS, Earthshatter Tower)
Shilf - Huntress (AP DPS, Geyser Trap, Poison Dart Tower)
Kasuti - Mystic (AP DPS, Sand Viper, Obelisk)




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Tags:
Dungeon Defenders II
DD2
Mastery
Mastery IV
5 Stars
Nimbus
Reach
Nimbus Reach



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