[Dungeon Defenders II] Mastery IV - Dragonfall Bazaar (5 Stars, No Cores Lost)
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Dragonfall Bazaar
Compared to the Gates, the Bazaar is a lot easier as you got more breathing room and space on the battlefield, but you will have to put up with affixes that limit your best crowd control measure against Snooki (no Proton Beams and I almost fail trying to build a Weapon Manufacturer). But there are other options...
5 STAR REQUIREMENTS
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- Survive all 5 waves
- You cannot build Node type defenses (EV2 stuff)
- You cannot upgrade your Defenses
- You must complete all Battle Phases in 3 minutes or less each
- Do all the above in 1 run
PLAN
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Without Proton Beams, your best bet for crowd control are in the other defenses, especially from the Mystic. The Viper's Fangs and Snaking Sands make good disablers and both work on Snooki. The former also allows any nearby Anti-Air to target them. Frostbites, Earthshatter with Toss Up shard and Geyser Traps are also helpful. If you are using walls like Spike Blockades or Skeletal Orcs, a Sharpened Spikes shard will allow them to stun anything they hit, even Snooki.
Another good wall, although costly is the Maw of the Earth Drake. Although it will run you 60 DU, it is bigger and can petrify non-Snooki enemies. Once the enemy is turned to stone, all nearby enemies will attack it. You will need a Defense Rate shard if you plan on using their Stone effect frequently.
Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramster, Obelisk) mixed in with auras and traps can handle most to all opposition. The Obelisk has the added bonus of map-wide range. You will need some extra elbow grease for the Snooki.
Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness can cause them to hack at each other.
On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.
It is recommended to protect the Gate Lock as you will have one less lane to defend. Just make sure you keep tabs on it's lane and keep up the repairs when needed.
Because of the sheer madness the 3 lanes endure, it is wise to ensure that your main DPSer is equipped with the Construction Shard to quickly repair defenses in heated conflicts. If a wall does fall, quickly contain the combat and if possible, repatch the wall.
Your DPS Hero must be able to dispatch enemies quickly, especially in groups and stand up to Snooki when needed.
HYPER SHARD RECOMMENDATION
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Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.
Vicious Strikes - Anything that benefits from the increased range.
Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.
Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. In my case, the Viper's Fangs.
CHARACTERS
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Apophis - Mystic (Hero DPS, Snaking Sands, Viper's Fangs)
Kasuti - Mystic (AP DPS, OBelisk, Serpent's Coil)
Etanaru - Monk (AP DPS, Flame Aura, Lightning Strikes Aura, Skyguard Tower)
Jenocres - Abyss Lord (AP DPS, Ramster)
Shilf - Huntress (AP DPS, Blaze Balloon)
Yojimbo - Squire (Hero DPS, Spike Blockade)
Tsumiko Kuri - Initiate (AP DPS)
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