Dusk-12 (2007) | 1440p60 | Certified Crap | Longplay Full Game Walkthrough No Commentary
Longplay of Dusk-12: Deadly Zone, a 2007 FPS budget game, developed by none other than Orion Software, russian makers of many shitty (but almost fun) shooters, like Hellforces (2004). Dusk-12 is a sort of virus/mutant twist on their typical "all action, no thinking" shooter genre, it was released on the PC in November 2007. This here is the Steam version of the game, running at 2560x1440 resolution, highest possible details enabled, with higher FOV engaged during gameplay. Recorded at 1440p60 H.265 HEVC via OBS.
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And it is also a Certified Crap, like Hellforces (2004) was, but this time there isn't any funny/good music playing, but at least the graphics are substantially better. Still, I rated it 3/10 immediately after finishing it, constituting a clear Certified Crap game for me. I had almost NO fun at all, and the boss fight with the chopper is just straight up atrocious. The plot is completely bogus, and I understood any of it only after playing it and reading it through on the internet. 3/10 boys, a crap, but a cheap and pretty short one. I guess at a right price of 0,5-1$ this could be quite playable/worth.===================================================================
Scientists will never learn. They keep trying to create super-soldiers and it always ends in tragedy.
The tragedy here involves the Russian city of Chernozersk; a city that was unfortunate enough to have a secret government lab situated in it. The 'Dusk-12' mutagenic virus was developed to give humans incredible strength and ferocity. But something went wrong. The virus was unleashed upon the unsuspecting population who became crazed, bloodthirsty lunatics. The entire place had to be quarantined.
Several years later, a Russian special ops team is sent to the city to investigate the mess, find out what went wrong and whether there is any chance of curing the surviving population.
Dusk-12 is a first-person action game with a series of levels that are split between two different characters, in two different time periods: * Lieutenant Andrey Yegorov - One of the task force members dropped into the city in 2028 to investigate. He's a regular army guy, able to use an arsenal of weapons in the usual FPS style and heal himself using med-packs.
The super-mutant Gorin - His story takes place one year later, after Yegorov's obviously unsuccessful mission. Gorin wakes from cryo-sleep with no memory of who he is or how he came to be in a secret lab. His aim is to escape the city and as he proceeds, he will piece together the story of what happened to him.
Being a super-mutant, Gorin has various abilities he can call upon. The trade-off is that he can't use regular weapons. His abilities are: A powerful punch * A deadly choke-hold that will squeeze someone's life-force out and restore part of Gorin's health * The ability to throw various objects (boxes, explosive barrels, even cars) * Flash Speed - A quick burst of speed that allows Gorin to rush through areas or get behind his enemies * Slo-Mo - Slows everything but Gorin to a crawl, allowing him to easily take out a group of opponents * X-Eye - A black-and-white night-vision mode * Mad Wave* - Only available late in the game, this is an area effect power that sends all of Gorin's energy out in a highly destructive wave.
Dusk-12's chief points of interest are its two different characters and gameplay styles, their interlinked stories and also the inclusion of authentic Russian military hardware, some of which had never been used in a videogame before. These weapons include the Saiga 12K combat shotgun, Vintorez sniper rifle and AK-108 assault rifle.
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