Disaster Report | Hard + Japanese Dubbing + Blur Fix | 4K + 16:9 | Longplay Full Game Walkthrough
Longplay of Disaster Report (NTSC region), or Zettai Zetsumei Toshi in Japan, or SOS: The Final Escape in PAL regions, a PS2 exclusive 2002 survival action-adventure game, developed by Irem, a japanese gamedev. It was published in Japan by Irem, and worldwide by Agetec. It was released first in April 2002 for the PS2 in Japan. It depicts a huge, clearly Japan-located and styled island city, during an earthquake disaster.
Here it is, an NTSC version with an UNDUB patch by "emuler", played on a PCSX2 2.0 (latest update), at 3584x3136 resolution (much above 4K), with 4x RGSSAA (PCSX2's internal supersampling "shader" option), 16x Anisotropic Filtering, Vulkan renderer, Widescreen hack, and an Anti-Blur fix enabled (Skip Draw Range to -1 in Hardware Fixes). No working 60 fps hack to be found, game locked to 30 FPS with 180% Overclock. Finally, recorded at 4K30 H.265 HEVC via OBS, at high bitrate.
==============================================================================
What does the UNDUB patch do here? It brings back the NTSC-J models of the characters, deblondefies them. And I mean it - NTSC/PAL versions just make every second character blonde. Brings back the japanese dubbing of the characters, instead of NTSC/PAL's cheesy Resident Evil-like dialogs. And that's it, all it does.
What does the UNDUB patch NOT do here? Doesn't change the names of the characters into japanese ones, doesn't change the names of the city, locations, streets, art around the world, posters etc. UNLIKE the UNDUB patch for the Disaster Report 2.
Link to the UNDUB patches for Disaster Report 1 and 2: https://assemblergames.org/viewtopic....
===============================================================================
My review of this game, as my second playthrough - Unique, original. That's what comes to my mind at first, and stays forever. There was never a game of this sort, of this idea - a semi-realistic simulator of natural disasters occuring in a big city, linked together with human misery, tragedy, drama and conspiracies on the highest level of the city administration/government. All glued together by a gargantuan scale levels, with many high-rise buildings both close and far away from the camera. ALTHOUGH - it's also, compared to the next games in the series, empty and sterile. Sure, Japan might seem sterile to some people, but here, clearly this was done to save some performance and what not, it looks like there should have been many more debrie/trash lying around. So - huge, imposing, but ultimately quite empty and sterile world.
Graphically - the "Haze Blur" effect is horrible, HORRIBLE - don't know why it was included, for what, idk about that (here it is disabled). 30 FPS is fine for a slow-paced game like this. Audio - japanese dialogs sound great, music is very fine, BUT WHEN IT ACTUALLY PLAYS. See, the issue here - often no audio plays at all, it's just our heroes' footsteps, maybe some wind. Just a weird silence throughout the game. It is NOT a bug, or emulation's issue, that's how the game plays out. So, empty spaces and almost no audio - kind of meh, right? Controls are fiddly, weird, and can lead to your death very fast. There is a very good checkpoint/load system though, you won't need to lose much time, which is great. Overall - both game design and gameplay take jabs at each other, but it all falls into balance eventually, and the final result is: Unique, amibtious, interesting, playable, weird and extraordinary survival game, the only video game series of this kind. 7,5/10 is what I rated it!
==============================================================================
Story synopsis:
The year is 2001.The government announces to the world the completion of a top-secret project based in the Pacific Ocean, known as Stiver Island (Capital Island in the Japanese version). In a feat of revolutionary technology, the government used its top engineering talent to transform a minor spur of rock that barely stood above the ocean waves into a thriving man-made island, complete with a state-of-the-art metropolis called Capital City. In June 2005, Keith Helm (Masayuki Sudō), the protagonist and player character is on his way to Capital City for the first time, to start his dream job as an editor for the prestigious Town Crier newspaper. Upon his arrival, an earthquake occurs.
Timestamps:
00:00:00 - Bridge to the Capital City
00:25:10 - Patrick James Park and near streets
01:05:32 - Construction Area
01:22:12 - Girard Street & Park Avenue
02:07:13 - Harbor Subway Station
02:13:09 - The Capital City Water Works
02:22:09 - Town Crier Newspaper Building, Christopher Construction Building, and return trip
02:51:11 - Windrunner Park
03:08:39 - The May Stadium
03:16:27 - Lincoln Plaza Mall
03:41:05 - The Capital City Control Center
03:58:15 - The Last Wave
#longplay #retro #disasterreport #ermacgerd #ps2 #retrogaming #survival #disaster #disasterresponse #disasterreport4 #irem #fullgame #fullwalkthrough