Halo 2 (2004) | Xbox on Xbox 360 | 1440p60 | Longplay Full Game Walkthrough No Commentary

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Halo 2
Game:
Halo 2 (2004)
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Longplay of Halo 2, a sci-fi war shooter, developed by Bungie and published by Microsoft Game Studios on November 9th 2004, for the OG Xbox exclusively, and then 3 years later in May 2007 as a "Windows Vista" tech-demo of sorts, called Halo 2 for Windows Vista PCs. This here is the OG Xbox version of the game, running on a modded Xbox 360 via a (hacked) Backwards Compatibility, at 1080p display mode with a 4x (presumably, maybe 2x) MSAA as per X360's standard emulation practices, and a 16:9 anamorphic widescreen. Recorded at 1440p60 H.265 HEVC via OBS.

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The state of the X360 emulation for Halo 2 - Not a recommended way to play. Not because of the slowdowns (there aren't any real ones), image quality (it's quite supperb at 1080p display mode and with X360's 4xMSAA), sound (it's real good) or loadings (much shorter than on my OG Xbox machine, much).

Nah, the only one, and a big one nonethless, issue is with the "ghosting artefacts". And what I mean by that - there are some moments in the game, especially later on, that some part of the screen kind of "imprints" onto the screen, leaving a faint sillouette of that imprint onto for pretty much forever, unless you restart the game/change level. It's almost like an OLED burn-in, but coming from the software side of things. And I found those imprints so obtrusive and annoying that, despite them happening in the second half of the game mostly, I can't really recommend for You to play OG Xbox Halo 2 on your Xbox 360 consoles. Go with the 2012 remake of Halo 2, remaster within Master Chief Collection, or just stay with the OG Xbox console.

Still, the game is superb and a great sci-fi shooter, one of the best of that whole generation, if not THE best. Still, that X360 emulation left a sour taste, and I thought the campaign was much too long and boring after a while, like it was artifically prolonged out of wrong reasons. And do note, it's like 4-5th time I've played Halo 2. :))
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Halo 2 takes place in the 26th century. Humanity, under the auspices of the United Nations Space Command or UNSC, have developed faster-than-light slipspace travel and colonized numerous worlds. Human worlds come under attack by a collective of alien races known as the Covenant. Declaring humanity an affront to their gods, the Forerunners, the Covenant begin to obliterate the humans with their superior numbers and technology. After the human planet Reach is destroyed, a single ship, The Pillar of Autumn, follows protocol and initiates a random slipspace jump to lead the Covenant away from Earth. The crew discovers a Forerunner ringworld called Halo. Though the Covenant believe Halo's activation will lead to divine salvation, the humans discover that the rings are actually weapons of last resort, built by the Forerunners to contain a terrifying parasite called the Flood. The human supersoldier Master Chief Petty Officer John-117 and his AI companion Cortana learn from Halo's AI monitor, 343 Guilty Spark, that activation of the Halos will destroy all sentient life in the galaxy to prevent the Flood's spread. Instead of activating the ring, Master Chief and Cortana detonate the Pillar of Autumn's engines, destroying the installation and preventing the escape of the Flood. Master Chief and Cortana race back to Earth to warn of an impending invasion by Covenant forces.
















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