Dust: An Elysian Tail - Playthrough #12 (Hardcore)
New game i found, very fun and well done, the guy who made it was pretty much alone to do it, it took it 4 years and that its result, I can easily said it can be more fun and better than some big production game that we get on ps3 and xbox360, it reminds me Devil May Cry a lot about smashing enemies and avoiding to get hit to get a better combo chain, the gameplay is just perfect, graphics are very good(if you like animalhuman thingy), everything is like perfection! and the RPG elements are just great!
Only down side is the normal mode is pretty easy so that's why I play on hardcore, I do some exp and golds farming in between videos, so that's why my stats changes in between videos, but that's hardcore so you have to but bashing mobs for an hour might not be so interesting for the public so you get the main mission and most of the side one as well, enjoy !
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Name: Dust An Elysian Tail
Developer:Humble Heart
Publisher: Microsoft Studios
Designer: Dean Dodrill
Writers: Dean Dodrill, Alex Kain
Composers: HyperDuck Soundworks, Alexander Brandon
Engine: XNA
Platforms: Xbox Live Arcade, PC
Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios. It was released on the Xbox Live Arcade on August 15, 2012, and it was subsequently released for Microsoft Windows on Steam on May 24, 2013.
Dust takes place in the world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can shoot projectiles.
As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.