DYING LIGHT PS5 Walkthrough Gameplay Part 22 - Bright Mountain Tunnel QZ is twisted!
I’m thrilled to be able to continue what I started years ago on Playstation 4 Pro and have now the opportunity to resume Dying Light’s (2015) intriguing story line with superior optimisations, ones that only the Playstation 5 can deliver. I am Having an incredible time taking advantage of those higher frames and improved visuals overall; this game has never looked better. It feels smooth and seamless throughout the progression of its campaign. This walkthrough was begun on a PS4 Pro and will be completed on a PS5. It will include the full gameplay walkthrough for Dying Light (2015) and its corresponding DLCs such as “The Following”. Kyle Crane, a prodigious and skilled undercover operative sent into the Fictional quarantined city of Harran to retrieve an important file from a rogue political figure, he must decide on continuing his assigned mission or to help out the remaining survivors against the infected population.
Intro | 00:00
Inventory Update | 01:42
Gameplay | 04:50
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Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations.
The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle, with climbable structures that support a fluid parkour system. The day-night cycle changes the game drastically, as the zombies become more aggressive and more difficult to deal with during night time. The gameplay is focused on weapons-based combat and parkour. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.
The development of the game began in early 2012. Prior to the game's official announcement, several reports claimed that Dying Light was a sequel to Dead Island, another franchise created by Techland, but that rumor was later denied. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and build them again from scratch. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the '70s and '80s.
Gameplay
Dying Light is a first-person zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on parkour mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Parkour mechanics also apply to combat. Players can perform actions such as drop-kicking when engaging in combat with enemies. A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly.
The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons. The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player uses them for combat for a long time. Players can repair a weapon a limited number of times. Crafting weapons requires crafting ingredients such as gauze and metal parts, and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game (two types of assault rifle, and a variety of small firearms and shotguns), but players only gain access to them in the latter half of the game. Guns do not break or degrade; however, ammunition is generally very scarce.
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