Dynamic Game Music, Parallel Composing -Town Theme (Day, Night, Festive)
Parallel Composing: Here's another showcase of how i utilise parallel composing for one of my current game music projects. I composed 4 different versions of the track for one of the game's towns (night, night mystique, main & festive). Each of them features some unique instruments, but was composed in one session/project - parallel. That way we can make the game engine switch between tracks at any point of the track in a dynamic way (for example a slow crossfade when day turns to night). In this video i'm randomly switching between the 4 exported tracks, that i produced/composed in cubase before (you can see the volume autoamtion below each track). The actual implementation will be done in the unreal engine & crossfades will be connected to specific ingame flags/triggers that we determined.
Main VST's I used for this track:
Tina Guo Solo Cello Vol 2 by @cinesamples
Solo Violin, Albion Solstice & Abbey Road 1 by @spitfireaudio
DAMAGE 2, AEON Series by @heavyocity