Dynamic Game Music - Vista Shot - NFC / Picked Acoustics
Dynamic Game Music - Late 2020 I met the team that's developing Need For Cheese & joined their small team as sthe composer. Since then we already created ~33 tracks for the game and developed a structured concept for our game's music.
In this vid i'm working on the trigger of the game's first vista shot, revealing the world. Once the player enters the plattform, the 2d-track is triggered (we lead him/her there by an 3d-music layer, a reduced version of the full vista track, that's placed in the world)
When leaving, the 2d-track will return to a 3d-track, that continues playing based on the players current location in the world (within a specific distance).
The vista track is an alternative version of the town-music and it's main musically phrase/leitmotiv (one of our 2 main leitmorifs. The town motif evolves throughout each act's progression. at ~ each 25% of progress further instruments join the track in the town + the during progressing through the acts, the town themes become more and more "corrupted/distorted, as the world does too, while still keeping the same melody/melodic leitmotiv).
In the overworld we only use ambience sfx + some 3d sound elements (for example entrances to the protagonists base in the overworld play the base's theme in 3d, fading to the 2d version if the player enters the base).
Have a great #screenshotsaturday !