Game Music - Parallel Composing / Branching Showcase (Castle / Dungeon Theme A)

Channel:
Subscribers:
3,120
Published on ● Video Link: https://www.youtube.com/watch?v=ctoTLhdEqQI



Category:
Show
Duration: 1:01
182 views
5


Game Music: "Parallel Composing" is one of my most used Dynamic Music techniques. In this vid I showcase the different Versions of the Track i'm composing atm for the An TBA Classic RPG (Castle/Dungeon Theme A) - Each Version runs parallel at the same time. By composing/producing them "parallel" in one project you can make sure that the engine can switch between versions at any given time of the track, w/o the need of waiting for specific moments, based on the Triggers you set in-engine. The way i crossfade the versions in this video isn't sth you would do in the game though, i made this to showcase the smooth transitions only. In general you'd do such things to smoothly change from a peaceful to a "dangerous" setting, for example. Oh and btw - i'm recording an additional accordion in this vid, that appears in every version and kind of "glues them together". ⁠

VSTs I used for this track: ⁠
@heavyocity Symphonic Destruction + DAMAGE 2 ⁠
@spitfireaudio BBC Sympony Orchestra, Symphonic Motions, a few albions⁠
@strezov_sampling -Storm Choir Ultimate⁠

#gamemusicproducer #gamesound #gameaudio #audiopost #workspaceinspiration #cleansetup #nativeinstruments #musicproducer #musicproducerlife #producerslife #drums #brass #epicmusic #battlemusic #battletheme #jrpg #gameost #gamedev #indiedevs #videogames #gamemusic #musicproducerslife #gamedevelopment #videogamedeveloper #orchestral #jrpgmusic #videogamemusic #bossmonster ⁠




Other Videos By Tobi Weiss


2022-03-02Session Insights: Game Music Production Walkthrough
2022-02-28Storm Choir Ultimate VS Spitfire Audio Solo Violin
2022-02-26RHODOPE 2 vs Hybrid Series by 8dio (Hybrid OST)
2022-02-25HEAVYOCITY - ASPIRE: Modern Mallets Demo Track
2022-02-24Game Music Production: Retro Synth vs 8dio "Superstring" Custom Instrument
2022-02-23Dynamic Game Music, Parallel Composing - Intensity + Safety Layers
2022-02-15Game Music - The Woods (Night Version) ⁠/ Dynamic Rythm Change
2022-02-14JRPG Battletheme B - Music Production
2022-02-13Hybrid Intro Cinematic Score - Lost Children of Andromeda / 205Z
2022-02-10Game Music - Boss Battle B - Ministry of Rock 2 (ew sounds) + Storm Choir Ultimate
2022-02-09Game Music - Parallel Composing / Branching Showcase (Castle / Dungeon Theme A)
2022-02-09Spitfire Audio - Appassionata Legato Strings (Just tested, project integration)
2022-02-06Dynamic Game Music - Campside (Night Version) - Native Instruments Picked Acoustics
2022-02-06Violin vs Synthesizer - Game Music Production - Teaser Score
2022-02-05Dynamic Game Music - Vista Shot - NFC / Picked Acoustics
2022-02-04Game Music - Cutscene - Appassionata Strings + Firewood Piano + Albion Solstice (Spitfire Audio)
2022-02-02Game Music - Vista Theme, Overworld III - Native Instruments Picked Acoustics
2022-02-01Encounter Dungeon - Battle Theme III (Dynamic Build Up) - MASCHINE MK3
2022-01-30Dynamic Game Music with NATIVE INSTRUMENTS Picked Acoustics
2022-01-22To-Be-Announced JRPG - Uplifting Battletheme II, WIP
2022-01-21Spitfire Audio - Appassionata Legato Strings (Just tested, project integration)



Tags:
jrpg
battlemusic
battletheme
gamemusic
gamesound
jrpg ost
gamemusic battle
fightmusic
actionmusic
spitfire audio
picked acoustics
acoustic guitar
location theme
town music
emotional music
guitar music
game music guitar
dynamic game music
native instruments
acoustics
dungeonmusic
castle music
background music
underscore
parallel composing
branching
layering
gameaudio
gamemusic tutorial