Dynasty Warriors 9 Zhou Tai Ultimate Story Mode Gameplay #16 | Escape From Baidi Castle
#DynastyWarriors9 #DW9 #PC
Dynasty Warriors 9 Zhou Tai Ultimate Story Mode Gameplay #16 | Escape From Baidi Castle
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Dynasty Warriors 9 is a hack and slash game played from a third-person perspective with stealth elements. The game revamps the gameplay of the series with the introduction of the open world environment. A traversable map of China is implemented which the player can freely roam on foot, horseback or boat, the game focuses on livable environments such as cities and towns as well as places where large battles take place. The characters' move-set combinations is also revised.
The player can invade and infiltrate enemy fortifications with the utilization of a grappling hook. A day-night cycle and dynamic weather system is also featured in the game. Time and weather now change in real time, and enemy vision is affected at night-time or when it is raining. The map will advance in time when main story missions are completed, but are described as having a "high degree of difficulty" which can be lowered by completing associated side missions.
The player can customize and decorate hideouts with furniture bought from merchants. Certain items have different effects; for example, placing a gong in the house and interacting with it will allow the player to change the background music. Teahouses found in the game can advance time and provide food that can be used to temporarily raise the stats of playable characters, such as raising their attack strength or increasing the height of their jump. The game also includes fishing, collecting resources to upgrade weapons and characters, camping, and other recreational events as well.
Gameplay Mechanics
The gameplay mechanics of Dynasty Warriors 9 is radically overhauled from its predecessors. Flow Attacks take the place of Normal Attacks from previous games, and in place of Charge Attacks are Trigger Attacks, which are performed by pressing the right trigger button and any face button. Trigger attacks allows the player to stun an opponent, knock down an opponent, or send them airborne; each player also has a unique fourth reactive attack, known as a Special Attack, that has a longer cooldown before they may be used. Trigger Attacks may be followed up by a Flow Attack combo, which can, in turn, combo into another Trigger Attack. Additionally, the player have access to a Reactive Attack, used whenever the player presses the right button when prompted to do so; this attack allows the player to charge into enemies, counter enemy attacks, or finish off weakened enemies. Musou Attacks return from previous games, and their mechanics are identical to Dynasty Warriors series games prior to Dynasty Warriors 6. The player also have access to an airborne Musou Attack, which depletes only a small portion of the Musou gauge. New to Dynasty Warriors 9 is the Stamina Gauge, a gauge that gradually replenishes until full. The stamina gauge is depleted upon double jumping, wall jumping, or in other selectable circumstances.
All characters also have access to a bow, which they may access by pressing down on the directional pad. The player may acquire different types of ammunition over the course of the game, which may be selected by pressing left and right on the directional pad and fired by pressing the flow attack button. These come into play when sneaking into enemies, hunting wildlife, or initiating specialized attacks.
Horses return from previous games; the player may buy horses and ride them to level up their attributes. While on a horse, the player may have the horse automatically take them to the next recommended destination by pressing the left trigger button, or make their horse sprint by pressing the right shoulder button. Like characters, horses have their own stamina gauge, which depletes when sprinting but replenishes when they are not.
Story Mode
Story Mode in Dynasty Warriors 9 retells the story of Romance of the Three Kingdoms in a series of 13 chapters, from the Yellow Turban Rebellion to the fall of Shu in the final chapter. Each playable character has a story set within a subset of these chapters, corresponding roughly to the time in history where they were historically relevant; no character has a story that spans the full 13 chapters, and some characters will have longer stories than others. Each character has their own individual ending, roughly corresponding to their historical death or the point in which they were no longer historically relevant.
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