Easy Tips for Better AI in rFactor 2 / rFactor 1 / Most Any Racing Game Ever

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Published on ● Video Link: https://www.youtube.com/watch?v=3X34Y3s6pSQ



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rFactor (2005)
Duration: 12:25
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List for those who watch YouTube for text descriptions -

1. Come to the realization that more cars means more crappy behavior. That and the fact you often don't need more cars in the first place! this has the biggest effect early in the race, where it will result in tremendously slow AI with a lot of cars.

1A. (didn't put this in the video for some reason, but it relates to 1 and is more detail for those who want it) Some cars don't have enough "AI drivers" to fill a large grid. This leads to even more obvious clones as those "drivers" are the same. Keep it at 1 car per skin, no repeats if possible! While this is not always the case, it should be your rule of thumb to ensure it isn't a huge issue.

2. Some tracks will suck pretty much always for AI. Same way AI always has a tendency to fail in very low speed very tight corners in almost every racing game ever! Some mod tracks in particular have zero attention paid to providing quality offline racing.

3. QUALIFY. ALWAYS RUN A QUALIFYING SESSION. ALWAYS. Unless you are willing to deal with the crapfest at the start, that is.

4. Only then begin to tweak your settings. Tweaking the settings is very easy and straight forward, but without the easy steps above you are a dog chasing it's tail - that is to say you are getting nowhere and doing nothing.

If the AI is too fast turn the strength down. Too slow turn it up - but beware this can have somewhat unintended results such as incredible straight line speed and braking ability not possible for player cars.

If they pass too little turn the aggression up, if they always chuck it up the inside turn it down. Slower cars generally work better with higher aggression, oval racing should always be done with the aggression turned way up. For starters, 80% is a good starting point for ovals, 50% for road racing GT / Touring cars and 35% for open wheelers on road courses. In games like Stock Car Extreme or GTR2 this roughly correlates to the named options they give you - aggression works the same way in those games, just named differently.

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rFactor
rFactor 2
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