Echo is a stealth game with the right idea but all the wrong moves
ECHO is a Third-Person Science Fiction Adventure.
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could prepare her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. The Palace studies everything you do, everything you are, to use it against you. Gameplay revolves around stealth, action and manipulation, as you face off against the ultimate enemy: Yourself.
THE WAY YOU PLAY SHAPES THE GAME
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It creates “Echoes” – exact copies of you in every way – that behave like you and only do the things you do. So the way you play the game shapes your enemy. If you sprint, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will learn to shoot back. The game constantly reacts to your every choice and input.
LEARNING MECHANICS
The Palace "reboots" every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. So no matter if you prefer to go stealth or action one thing is certain, you need to keep your wits about you if you want to survive the Palace.
RICH STORY AND ATMOSPHERE
At the heart of ECHO is the story. The game starts as a narrative experience, focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace? Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below.
SYSTEM REQUIREMENTS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i3-4340 3.6 Ghz/ AMD FX-8350 4.0 Ghz or Equivalent
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 570 - 1.28Gb / AMD Radeon HD 7870 2Gb or Equivalent
DirectX: Version 11
Storage: 10 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7-4960X 3.6 Ghz/ AMD APU A10-6800k 4.1 Ghz or Equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 780 - 3Gb / AMD Radeon HD 7870 2Gb or Equivalent
DirectX: Version 11
Storage: 10 GB available space
The concept of this game, where your enemies are literal echoes of you, meaning they will copy your moves, strategies and force you to constantly adapt, is so brilliant, I just wish the game surrounding it was as good.
Movement is clunky as hell, avoiding echoes is far more difficult than it needs to be, checkpoints are too far apart, making the whole game frustrating as hell. The story is very interesting, well acted and the game is gorgeous, its just such a shame that the gameplay is so annoying, I have read that this is currently being made into a film, and I will be very interested to see how it pans out, because the idea behind this is so brilliant.
I tentatively recommend it if you like the idea of a constantly adapting enemy and play-style, just be aware of how clunky and frustrating the game is, one day I will come back and finish it for sure, but for now I think I've had enough.
This game claims to be a stealth game, and if you go in thinking "I've got a crouch button, a stealth take down, and the ability to lure enemies away one at a time for easy kills, this'll be a breeze" you're going to have a bad time.
If you go in thinking "I'll play this game like I'm speed running doom," you'll have a much, much better experience. The game shines when you're making on the fly decisions about what you can teach your echoes in order to get out of your current jam, and is a complete slog if you try to avoid teaching them anything.
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