Ein Beginner Guide Tutorial (DOA5LR)

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This is a small guide, featuring the Haunted Lorelei stage to help people out if they're interested in Ein and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

*Note that Ein's a good character for beginners if you're new to DOA5LR

*Additional Notes
- To perform an instant While Standing K (iWS~K), tap 2H (Down + Guard) then immediately press K after 2H is released
- The Low K hold knocks the opponent back far causing environmental damage easily along with knocking off of cliffs
- 4P-string can also be used as a quick-high tracking tool
- 8P is also a strong tool in general with the ability to FT and cause an SDS on NH
- Ein's 1K can FT an opponent in only one hit. Hitomi's 1K requires 2 consecutive hits to FT an opponent. I apologize for the mix-up
- Ein (& Hitomi) are very good at utilizing 33 buffers, such as pressuring an opponent with a mindgame between 33K, 33T or WS~K. Essentially when dashing into an opponent with 33 crouch dashes, they won't know what you're trying to attack them with

*Check out Akira_Kazue for some additional Ein tips & tech! (Along with some other characters) https://www.youtube.com/playlist?list=PLmsWhE0GnTecMZ15kIsNpYJPQfnDAaPCX

For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"

Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-)

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