Mai Shiranui Beginner Guide Tutorial (DOA5LR)
This is a small guide, featuring the new Attack on Titan stage to help people out if they're interested in Mai Shiranui and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
*Special Moves
- 236P
- 214P
- 236K
- 214P+K
*Special Cancels
- 4P
- KKK
- 6PP
- 66KK
*9PK can link into airborne P+K
*Additional Notes
- Some tracking moves: 214P, 4K, 2P+K, 2H+K, 6PP
- Mai can jump off walls with 7P, allowing her to perform her "jumping moves"
- You can perform 6PKP instead of 6PKK in juggles where you want to knock the opponent down close to you for an okizeme setup
- 1P can be utilized as a decent low poke (along with 1K of course)
- 3P, 6P, 8K, and H+K have the ability to crush highs (H+K for lows also)
- The 236P Kachousen attack can be "held" if done in close range
- If 214P gets blocked, buffer a neutral throw break
- Mai's wall carry capability is tremendous, especially if some form of 236K is used as a combo ender
- P+K can serve as a decent whiff punisher
- 4P+K is a decent tool to use in space thanks to the massive pushback on block making it safe from punishment
- Mai only has 2T as a crouch throw
- 7P & 9P avoid lows very well
- 4K is a good CH high against opponents that approach aggressively from neutral
- 6H+K is your go-to CH sitdown stun (SDS)
For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-)
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