Leifang Beginner Guide Tutorial (DOA5LR)
This is a small guide, featuring the Azuchi stage, to help people out if they're interested in Leifang and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
*Additional Notes
- Leifang's Power Launcher (PL) reaches incredibly far at 2.79M and is only -8 on block making it a devious ranged strike
- Yes, Leifang has backturned parries...
- 2P+K can also be used as a Forced Tech
- 6P+K is a very good mid sabaki
- If Leifang has her back to a wall, 214T becomes a wall combo throw (perform: 3P, 64P, 6PP, PP6PP)
- You can attempt H+K as a Forced Tech/unholdable strike after a PP6PP or PP6PK wall juggle
- 3P+K can be strike & thus launch punished (anything that can beat -15 + BT is a free punish, i.e i18 or faster)
- 46P is unsafe at -11 with moderate pushback, punishable by most 6T's
- 3P+K has a Close Hit property (1.1 metres)
*Leifang's Sabaki Moves
- 4P+K: Leads into Unshu stance mix-up (Beats Mid P & High P)
- 44P: High P (Beats Mid strikes)
- 6P+K: Mid P (Beats Mid strikes)
- 236P: Mid P (Beats High strikes)
*Leifang's Unshu Transitions
- 4P+K
- 6P4
- PPP4
- PP6P4
- 1P4
- 64P4
- 1KP4
- 3PPP4
- 9P4
- 7P4
- 7PPP4
- 7PP6P4
- 3P4PP4
- BT PPP4
- BT PP6P4
- Unshu~P4
- Unshu~2KP4
*Leifang's Unique Holds & Parries
- 67H (Expert High P)
- 64H (Expert Mid P)
- 61H (Expert Low P)
- 49H (Expert High K)
- 46H (Expert Mid K)
- 43H (Expert Low K)
- 9H (High Parry)
- 3H (Mid Parry)
- BT 7H (High Parry)
- BT 1H (Mid Parry)
*Yes, Leifang has backturned parries...
For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-)
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