Nyotengu Beginner Guide Tutorial (DOA5LR)
This is a small guide, featuring the Azuchi stage, to help people out if they're interested in Nyotengu and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
*Additional Notes
- 6K & the second hit of 5KK are good hi-crushes (along with the ability to crush some horizontal mids)
- P+K can out-prioritize i10 jabs since it deals 20 damage compared to 10 damage
*Hiten-No-Mai Transitions
- 9P~P+K
- H+K~P+K
- PP6P~P+K
- PP2KK~P+K
- 8PPP~P+K
- 1P~P+K
- 1PP~P+K
- 1PPP~P+K
- 214P~P+K
- 66K~P+K
- 2H+KK~P+K
- Hiten~PP
*Karasu-Tobi flying stance transitions
- 9P
- PP6PP~P
- 6P+K~P
For additional tips with regards to DOA5LR's gameplay, or to clarify certain things, check out the Top Tier Tips Advanced Series: https://www.youtube.com/watch?annotation_id=annotation_366802457&feature=iv&index=2&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&src_vid=ZkCurOtQbKw&v=vZdOdf3Wp_Q#t=30s
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
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