Elden Ring Lore - The Secrets Of The Zamor Knights That YOU Didn't Know!
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Hello everyone today I've made this video to help you all understand The Zamor Knights Secrets That YOU Didn't! I'm so excited to talk to you all about the lore regarding the Zamor Knights, The Ancient Zamor Hero's, The Zamor ruins, Shabri , Hyetta, Irina, roundtable knight vyke,vyke the dragonspear, edgar and the madness around the curse of the world being shattered, this is mostly on Queen Marika the Eternal and her Demi-god offspring's, Ranni, Rykard, Radhn, Godwyn the goldern, Malenia and her scarlet rot and Miquella the unalloyed/ saint Trina, its also theorized that Melina is the gloam eyed queen an emperyan like Ranni, Miquella and Melania.
If I am being completely honest Elden ring just keeps getting better, the ending to Elden ring is next level filled with Lore, from the lore surrounding Marika/Radagon to Melina and the Frenzied Flame to Blaid, Rennala, Ranni, Malenia Blade of Miquella, Miquella the unalloyed, Mohg lord of blood so on and so on the lore is so dense I could talk about it all day!
GG the Zamor knights lore in Elden ring is so cool!
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered.
Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord.
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game's progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character's mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game's main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players' progression within the game
May you find your worth in the waking world!.
Timecodes
0:00 - Important intro.
0:45 - Main video start.
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