Elite Dangerous Beta 3.3 - Exploring Exploration!
Elite Dangerous Beta 3.3 - Exploring Exploration!
Exploration gameplay improvements:
- New Codex to log personal discoveries and provide encyclopedia-style information about topics.
- New phenomena and anomalies to discover in deep space.
- Combat and scanning functions are separated into two new HUD modes: Combat Mode and
Analysis Mode.
- Discovery Scanner functionality changes:
- The previous three types of Discovery Scanners (Basic, Intermediate, and Advanced) are
condensed into a single, infinite-range scanner called "Discovery Scanner". It is an integrated
module that is installed by default on all ships.
- Module continues to reward credits when used to scan a system, but only reveals the main star on
the system map.
- Using the module activates the integrated Full Spectrum System Scanner that displays the
electromagnetic signatures of objects around the reticle. Rocky clusters will have emissions on
the low end of the scale, hot gas giants will have emissions on the high end. Emissions can
overlap, however, so players must interpret them. Sensors can be tuned to focus on a particular
point in the scale, which clarifies emissions at that point but obscures others. Once the origin
point for a set of emissions is identified, the player can attempt to reconstruct an image of it; if the
player's aim is accurate, then the object is successfully discovered.
- Discovery Scanners are usable in Multicrew. Credit for discoveries is shared among the crew or
wing.
Detailed Surface Scanner functionality changes:
- Module is usable only in Supercruise.
- Module gains infinite cache of micro sensor probes that can be launched at astronomical objects
within a system in Analysis Mode. These probes can be used to map a planet's surface and rings
to find points of interest. Depending on how a probe is aimed, the size of the scanned area can
vary, and as the player learns how to angle probes, they can reduce the number used to fully map a
planet.
- Players who map a planet to 100% and sell the data at a station will be credited with the "First
Mapped By" tag on that planet in the system map. This tag is separate from "First Discovered By",
so a planet can be both "Discovered" and "Mapped".
- Detailed Surface Scanners are usable in Multicrew. Credit for mapped discoveries is shared
among the crew or wing.
- Unidentified Signal Sources spawn throughout a system when the player first enters it. Nav
Beacons can still be scanned to find specific USS locations, such as for missions. USS decay
timers have been increased to allow more time to locate and investigate them. The decay timer is
also displayed when the USS is targeted.
- A new Short Range Composition Scanner is automatically added to all ships and SRVs.
- All ships and SRVs can activate Night Vision to increase visibility in dark environments.
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