Elite: Dangerous. Bi-Weave vs Regular. Offline Shield recharge rate regarding PIPs to SYS

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Elite: Dangerous
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How many PIPs to SYS Fer-de-Lance with Class 6A Power Coupling requires for Bi-Weave or Regular shields to come back online at maximum recharge speed?

In this video you will see side by side comparison for Bi-Weave Class 5 Shields with 1-2-3-4 pips (on the left) and Regular A5 Shields with 1-2-3-4 pips to SYS on the right.

Bi-Weave shields require more energy per second to charge at maximum speed, for regular A5 Shield with A6 Power Coupling 2 pips are enough while for Class 5 Bi-Weave shields you need 3 pips.

In my case Bi-Weave shields came back online in 1 minute and 7 seconds with 3 and 4 pips to SYS while regular shields with 2-3-4 pips came back online exactly at same time after 1 minute and 51 second - difference is 44 seconds.

If you don't have enough recharge speed because you have less than optimal pip amount allocated to your SYS capacitor then Bi-Weave shields with 1 PIP will came back online 20 seconds AFTER regular shields with 2 or more PIPs.

To use Bi-Weave shields effectively you need to pay attention to your SYS capacitor and never have it completely empty or if it is empty then have minimum required pips to SYS to charge shields at max speed,in this case on Fer-de-Lance with Class 6 rating A Power Coupling I need 3 pips to SYS.

(c) Frontier




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Tags:
Elite: Dangerous
Game
Bi-Weave
Regular shield
Pip to System
class 5
fer-de-lance



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