Elite: Dangerous. Module damage. Military vs Mirrored vs Reactive. Part 2
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Just my follow up test to see damage to module for three different bulkheads - Military, Reactive and Mirrored.
In my previous test I only figured out maximum damage that different weapons can do per shot. In this test I will take 2 weapons - medium multi-cannon and beam laser and see how much damage can be done not by shot but by same period of "time" - for beam laser it's 3 WEP capacitors and for multi-cannons 3 full clips.
(c) Frontier
Other Videos By Kornelius Briedis
Tags:
Elite: Dangerous
Game
Mirrored
Military
Reactive
Bulkheads
Armors
Modules
Thruster
Power Plant
Frame Shift Drive
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