Emperor: Battle for Dune - Harkonnen Level 10
With the new Dune movie released, I thought I'd upload some old videos of a playthrough of the last licensed strategy game for the franchise released in 2001 (although stylistically it looks more like the David Lynch 1984 film than the descriptions in the books or the visuals from Denis Villeneuve's version).
Strategy overview:
To destroy the Emperor Worm as the Harkonnen, the best strategy is the one used in the last 3 missions - airlift about 5 Devastators in with Advanced Carryalls, and the target will be eliminated before reinforcements can arrive. It seems this is indeed the intended method, as it's shown in the final cutscene. One of the main challenges on this level is the number of Tleilaxu turrets keeping you hemmed in. Again, I airlift Devastators up to the cliffs they are posted on. This is important to allow your harvesters to mine spice without constantly straying into their range. You'll get some pretty major attacks, but if you build a wall on the south west side of your base and funnel them into a large force of Devastators with Inkvine Catapults behind them to deal with infantry, it's actually quite easy to turtle in. If you advance too far, or destroy the Guild Mega Cannon, a countdown will start before the Emperor Worm awakes, so you need your Carryalls and Devastators ready to go. I've heard this countdown can be postponed if you never build an outpost, but it doesn't work here. I was interested in seeing if I could fight my way all the way down there, but in the end, I have to resort to the Devastator airlift.
0:00 Opening Cutscene
5:23 Game Start
I move the MCV to the rocky outcrop nearby and deploy it. I start by building a refinery, a factory, then two more refineries. I build some Inkvine Catpults to deal with the infantry that will be coming, particularly Kinjal, which are strong against vehilces, but flame tanks will likely get destroyed if they get too close. I wall off the western entrance to my base to ensure all attacks are funneled in one direction where I can concentrate my fire. I have and engineer ready to remove leech larvae.
10:10 Taking out the nearest Tleilaxu turrets
These will be a thorn in my side as they are so close to my starting position. I do hit an run attacks on them with missile tanks - two volleys will destroy them, but the missile tanks will be quickly destroyed if they sit still. I continue building a hangar and starport. I also construct some Air Defense Platforms, that will actually be used in attack - there is an Ordos base to the Southwest which has virtually no air defenses, and a moderately large force of them will easily cripple it.
12:56 First major attack inbound
This consists of mostly Ordos forces, and also some Guild Tanks teleport in. However, my forces deal with them quite comfortably, with the Air Defense Platforms already being quite handy.
17:30 Lone Devastator Airlift
I use an Advanced Carryall to pick it up and put it on the nearby cliffs to take out the remaining Tleilaxu turrets and windtraps there. It also spots a large force approaching on the far side which I soften up with a Death Hand missile.
23:53 Attacking the second cliff installations
I use a stealthed Fremen Feydakin to do this, as unlike a scout they remain cloaked however far you move them, as long as they don't attack. Uncovering the next set of cliffs, I airlift my lone Devastator over there. It attracks a lot of attention from Tleilaxu units, and Guild Tanks teleporting in. But they are either to low to hit it, or taken out before firing a shot, so it does a huge amount of damage. I send in an Air Defense Platform and a second Devastator to back it up. Meanwhile, the force I have defending my base entrance is powerful enough to decimate a large Atreides column that foolishly approaches single file. It's eventually destroyed when the enemy sends a large force upto the cliffs, but the amount of damage on unit causes is phenomenal.
37:40 Attacking the Ordos base
I send in 15 Air Defense Platforms. A huge force of laser tanks are helpless and mercilessly destroyed, as the only anti air weapons they have are two troopers and one Tleilaxu turret which I prioritise destroying.
41:55 Countdown starts
I now have 30 minutes left to destroy the worm. I start picking up Devastators with advanced carryalls and nuke the Guild Mega Cannon with the Death Hand Missile.
44:24 Devastators Airlifted towards the Worm
I send them down the south west side of the map with the Air Defense Platoforms to provide a bit of cover, then along the south east side and drop them by the Worm's head.
45:40 Victory
45:55 Closing Cutscene and Credits
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